DoomRL Arsenal - [1.1.5] [MP-B7.3]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell
Contact:

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by SoulCircle »

Quake161 wrote:This is kinda off the beaten path, but what music was used for the startup?
I crashed out when using an outdated wad and the subtle tune caught me off guard.
Oh, I actually have the answer to this because I asked Yholl the same thing a year ago!

It's ap_light.it on the Mod Archive!

http://modarchive.org/index.php?request ... uery=33775
punchyouinthefaceman
Posts: 1
Joined: Tue Dec 15, 2020 2:14 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by punchyouinthefaceman »

Hello, do you mind if I use a couple sprites from the monster pack for a mapping project? Specifically the Revenihilator and the missile with the skull on the front (I believe that's the Heavy Revenant's missile). I don't think they were marked for DRLA use only, but I figured I would ask. I've credited Megaherz for the Revenihilator, anyone I can credit specifically for the skull missile sprite?
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

punchyouinthefaceman wrote:I've credited Megaherz for the Revenihilator, anyone I can credit specifically for the skull missile sprite?
Go for it!
President People made the skull missile.





Sorry for the radio silence lately about DRLA development lately, my focus is currently on Rampancy right now. When I'm done I'll be back at it again.
Darklen
Posts: 2
Joined: Thu Aug 26, 2021 6:24 pm
Graphics Processor: Intel (Legacy GZDoom)

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Darklen »

Yholl wrote: Sorry for the radio silence lately about DRLA development lately, my focus is currently on Rampancy right now. When I'm done I'll be back at it again.
Don't worry about it! It's better that you focus on things one at a time rather than rushing things and ending with subpar quality updates on either of them ^-^. Regardless, you really don't owe us anything, so take as much time as you need.
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

Updated the main post slightly to indicate that Muusi's DRLA brightmaps cover both monsters and weaponry, for those who are interested in making things pretty!
emberson9000
Posts: 1
Joined: Sat Oct 02, 2021 4:39 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by emberson9000 »

Hi. I have clicked on what I believe is the download link to the most recent version of Doom Rougelike Arsenal, but the download doesn't seem to start. Any advice, because this seems like a really cool mod I'd like to try out.
retronutcase
Posts: 102
Joined: Wed Jun 06, 2018 11:15 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by retronutcase »

I've had similar problems. Right click the link and open in a new window, then click the URL of that window and hit enter. That's how I got it to finally play nice.
User avatar
DarkQuill
Posts: 110
Joined: Thu Dec 04, 2008 5:43 am
Location: Australia, MAYTE

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by DarkQuill »

Hadn't checked back for a while, thanks for the updated version! PDA going smooth now.
User avatar
ClessxAlghazanth
Posts: 159
Joined: Sun Feb 17, 2019 9:29 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by ClessxAlghazanth »

Yholl wrote:Updated the main post slightly to indicate that Muusi's DRLA brightmaps cover both monsters and weaponry, for those who are interested in making things pretty!
Good stuff :D

Should load order be :

DRLA main
DRLA monsters
Muusi's Brightmaps

?
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

Updated the main post to correct the download links, and also add in mirrors for alternate downloads.
DemonicArchivist119
Posts: 4
Joined: Tue Oct 05, 2021 3:22 pm

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by DemonicArchivist119 »

Not sure if anyone else has reported this, and I'm not sure if I should report it here or in the Zetashop thread. Sold minigun and then picked up one that spawned in world immediately afterwards, had the bulk-mod ammo cap of the old one for first mag on the new one. Mapset is going down, map 8.
LZDoom 3.88a 64bit
Marine Class
Load Order
GD.wad
DoomRL_Arsenal_1.1.5
DoomRL_Monsters_Beta_7.3
zetashop
Nostalgiasounds
dasho
Posts: 112
Joined: Tue Dec 22, 2020 12:16 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by dasho »

I have the Nameless RPG Mod and DRLA compat patch hosted (with permission from all creators involved) at https://github.com/dashodanger/Doom-RPG-lite, if that helps
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by wildweasel »

DemonicArchivist119 wrote:Not sure if anyone else has reported this, and I'm not sure if I should report it here or in the Zetashop thread. Sold minigun and then picked up one that spawned in world immediately afterwards, had the bulk-mod ammo cap of the old one for first mag on the new one. Mapset is going down, map 8.
LZDoom 3.88a 64bit
Marine Class
Load Order
GD.wad
DoomRL_Arsenal_1.1.5
DoomRL_Monsters_Beta_7.3
zetashop
Nostalgiasounds
That sounds like something that should be fixed on Zetashop's end.
User avatar
fakemai
Posts: 342
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by fakemai »

No that's a DRLA issue and it's something I've noticed as well and applies to pretty much any weapon that can be bulk modded, most noticeable with the nuclear ones. Whatever ammunition count a weapon type has is kept if you pick up a new one later.
User avatar
Deon
Posts: 232
Joined: Thu Oct 08, 2020 10:44 am

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Deon »

Good afternoon,

I am looking for an UZI with reload for my small cyberpunk total conversion/map project.
I really like the UZI in DRLA, and I know where to get shooting sprites, but I failed to find reload animation publicly available for the UZI sprites. So I wanted to ask for permission to use them.

I also offer my take on reload sprites for the revolver that you also use in this mod, from DoomGuy/Carbine Dioxide:

You are free to use it with minimal credit if you are interested (currently this revolver in your mod just goes down during reload and then back up).
Post Reply

Return to “Gameplay Mods”