Note added due to question, but this is for Doom II, with no custom textures as of yet.
My goals were according to my taste, but so you know what I was going for:
- Heavy atmosphere
- Distinct landmarks and setpieces
- A feeling of "scrappy" combat, where you're often fighting off threats from several sides at once, and constantly navigating somewhat cramped, nonlinear environments at high speed
That said, open to name suggestions. I have no idea what I'm going to call this yet!
Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!
Maplist (so far):
Code: Select all
MAP01: Courtyard Access
MAP02: Delivery Storage
MAP03: Server Core
MAP04: Coolant Tunnels
MAP05: Cyborg Vangard
MAP06: Teleporter Experiment
https://www.dropbox.com/s/2vya21eouyony ... o.wad?dl=0
I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/1 ... e-episode/
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