Unnamed Techbase Episode for Doom II

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Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Unnamed Techbase Episode for Doom II

Post by Drake Raider »

I've been working on a side project, putting everything I learned from reTNT back into something original. I'm only four maps in yet, and I'm hoping to experiment with a variety of different themes, but these will all be techbase for this release. No promises on progress speed, reTNT is still my main until it's done, as well as real life commitments, but I figured I'd get feedback since I haven't uploaded anything original in awhile.

Note added due to question, but this is for Doom II, with no custom textures as of yet.

My goals were according to my taste, but so you know what I was going for:
- Heavy atmosphere
- Distinct landmarks and setpieces
- A feeling of "scrappy" combat, where you're often fighting off threats from several sides at once, and constantly navigating somewhat cramped, nonlinear environments at high speed

That said, open to name suggestions. I have no idea what I'm going to call this yet!

Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!


Maplist (so far):

Code: Select all

MAP01: Courtyard Access
MAP02: Delivery Storage
MAP03: Server Core
MAP04: Coolant Tunnels
MAP05: Cyborg Vangard
MAP06: Teleporter Experiment
Download:
https://www.dropbox.com/s/2vya21eouyony ... o.wad?dl=0

I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/1 ... e-episode/

Screenshots:



More:
Spoiler:
Original Post:
Spoiler:
Last edited by Drake Raider on Wed Oct 13, 2021 7:39 pm, edited 4 times in total.
AlphaSoraKun
Posts: 409
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: New Mapset, Unnamed as of yet

Post by AlphaSoraKun »

Really diggin the detail of this mapset. But it could use a little tweaks. Like for example, the "DOORTRAK" texture moves along with the door, as in it's not pegged.

But overall, impressive start.

4.5/5
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Unnamed Techbase Episode

Post by Drake Raider »

Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!

Download:
https://www.dropbox.com/s/2vya21eouyony ... o.wad?dl=0

I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/1 ... e-episode/

Screenshots:



More:
Spoiler:
I will, of course, update the original post with this information as well!
User avatar
ritaremton
Posts: 10
Joined: Tue Jul 20, 2021 6:18 pm
Graphics Processor: Intel (Legacy GZDoom)

Re: Unnamed Techbase Episode

Post by ritaremton »

hi! may i know the required iwad for this mapset (doom2, tnt, etc)? from the screenshots, the mapset looks fantastic :) many thanks in advance.
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Unnamed Techbase Episode

Post by Drake Raider »

Absolutely, its' Doom II based with no custom textures so far.
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