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Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
SpeedStriker243
Posts: 37 Joined: Wed Feb 03, 2021 3:50 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: United Kingdom
Post
by SpeedStriker243 » Wed Aug 18, 2021 3:41 pm
This seemingly only happens when BIGFONT is added to the PK3's graphics directory, I get the following:
Code: Select all
Code: C0000005 (tried to read address 0000000000000000)
Address: 00007FF78806CE14
(I just realised I put this in the wrong place and don't know how to move it)
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Graf Zahl
Lead GZDoom+Raze Developer
Posts: 48878 Joined: Sat Jul 19, 2003 10:19 am
Location: Germany
Post
by Graf Zahl » Wed Aug 18, 2021 3:49 pm
Please post the mod. The crashlog without the data causing it is rather unhelpful.
SpeedStriker243
Posts: 37 Joined: Wed Feb 03, 2021 3:50 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: United Kingdom
Post
by SpeedStriker243 » Wed Aug 18, 2021 3:50 pm
How exactly do I post it? Just uploading it here results in a "too large" error.
SpeedStriker243
Posts: 37 Joined: Wed Feb 03, 2021 3:50 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: United Kingdom
Post
by SpeedStriker243 » Wed Aug 18, 2021 3:58 pm
Here's a link to the mod's GitHub page, which currently does not include the BIGFONT, I'll upload that separately
https://github.com/That1M8Head/Sonic-LockandLoad
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SpeedStriker243
Posts: 37 Joined: Wed Feb 03, 2021 3:50 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: United Kingdom
Post
by SpeedStriker243 » Wed Aug 18, 2021 4:00 pm
Just checked -- the BIGFONT file itself is definitely the problem. I tried adding it into its own WAD which produced the same error.
_mental_
Posts: 3808 Joined: Sun Aug 07, 2011 4:32 am
Post
by _mental_ » Thu Aug 19, 2021 1:13 am
The crash was fixed in
this commit , change to
FFont::LoadTranslations() in particular. It's not in 4.6.1 though.
Guest
Post
by Guest » Thu Aug 19, 2021 3:41 am
So... I either have to build from source or wait for 4.6.2?
SpeedStriker243
Posts: 37 Joined: Wed Feb 03, 2021 3:50 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)
Location: United Kingdom
Post
by SpeedStriker243 » Thu Aug 19, 2021 4:09 am
Sorry, the above post was me, I forgot to sign in.
Graf Zahl
Lead GZDoom+Raze Developer
Posts: 48878 Joined: Sat Jul 19, 2003 10:19 am
Location: Germany
Post
by Graf Zahl » Thu Aug 19, 2021 4:15 am
Next version will be 4.7.0, but essentially, yes.