GZDoom crashes with a mod after adding BIGFONT to it

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SpeedStriker243
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GZDoom crashes with a mod after adding BIGFONT to it

Post by SpeedStriker243 »

This seemingly only happens when BIGFONT is added to the PK3's graphics directory, I get the following:

Code: Select all

Code: C0000005 (tried to read address 0000000000000000)
Address: 00007FF78806CE14
(I just realised I put this in the wrong place and don't know how to move it)
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Graf Zahl
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by Graf Zahl »

Please post the mod. The crashlog without the data causing it is rather unhelpful.
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SpeedStriker243
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by SpeedStriker243 »

How exactly do I post it? Just uploading it here results in a "too large" error.
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SpeedStriker243
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by SpeedStriker243 »

Here's a link to the mod's GitHub page, which currently does not include the BIGFONT, I'll upload that separately
https://github.com/That1M8Head/Sonic-LockandLoad
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SpeedStriker243
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by SpeedStriker243 »

Just checked -- the BIGFONT file itself is definitely the problem. I tried adding it into its own WAD which produced the same error.
_mental_
 
 
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by _mental_ »

The crash was fixed in this commit, change to FFont::LoadTranslations() in particular. It's not in 4.6.1 though.
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by Guest »

So... I either have to build from source or wait for 4.6.2?
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SpeedStriker243
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by SpeedStriker243 »

Sorry, the above post was me, I forgot to sign in.
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Graf Zahl
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Re: GZDoom crashes with a mod after adding BIGFONT to it

Post by Graf Zahl »

Next version will be 4.7.0, but essentially, yes.

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