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(v3.0b) Enhanced Vanilla Project (EVP) - My first Doom mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v2.5 (7/7/21)
Removed the unnecessary property from Arachnotron. Oops.
Spoiler:Monsters-only hotfix
Removed the unnecessary property from Arachnotron. Oops.
- StraightWhiteMan
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Thanks for another update to one of my favorite mods. Nothing like some good QoL touchups. I almost prefer them over an increased content update. Is there any chance though that you can consider creating a patch to switch the weapon sprites back to the ones you used in the initial release? The sprites in the most recent versions of the mod are cool and look good, I just think the ones that you originally used looked cooler and fit with the mod's theme a lot better. Just figured I'd ask.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Probably not, the current weapon sprites satisfy me enough.
- StraightWhiteMan
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Cool cool, sounds good. No big deal. Keep on rockin.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Main mod hotfix
Fixed the VM abort that's caused by picking up a timed powerup you already have
Fixed the VM abort that's caused by picking up a timed powerup you already have
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
While playing through RAMP I've noticed that the stealth versions of the monsters aren't affected with this. It seems like an oversight. They are rarely used afterall.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Yeah I didn't touched the stealth monsters cuz, like you said, next to no one uses them.Rowsol wrote:While playing through RAMP I've noticed that the stealth versions of the monsters aren't affected with this. It seems like an oversight. They are rarely used afterall.
- A_D_M_E_R_A_L
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
v2.6 (26/8/21)
Spoiler:Some of the changes also affect the Monsters-Only version
- jetstrange
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Pretty awesome mod indeed
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hi there! Awesome mod indeed, but is there a separate version of ACES tonemap mod or its entarely build in evp? if there exist please show me.
- Void Warrior
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I will say that I have seen this mod many times and have not touched it for a long time! Still, I downloaded EVP and I can't tear myself away from it anymore! If I were to briefly describe this project, it would be like this: "The best modern vanilla DOOM that I have ever seen!"
I'm even offended that I ignored him for so long! A_D_M_E_R_A_L, I give you the honor for such a job done. I will look forward to new versions! 38^)
I'm even offended that I ignored him for so long! A_D_M_E_R_A_L, I give you the honor for such a job done. I will look forward to new versions! 38^)
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I don't know if this would be possible with GZdoom but a cool feature for a future update would be HL2 style damage makers that tell you which direction you were attacked from when you get hit
- ClessxAlghazanth
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
TheOldKingCole wrote:I don't know if this would be possible with GZdoom but a cool feature for a future update would be HL2 style damage makers that tell you which direction you were attacked from when you get hit
I think Nash (creator of Nashgore , Tilt++ etc) was working on a similar project. Don't know if it was completed or relased though
- StraightWhiteMan
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Re: Enhanced Vanilla Project (EVP) - My first Doom mod
viewtopic.php?t=57576
I'm not sure if it's HL2 styled, but it works good and is awesome.
I'm not sure if it's HL2 styled, but it works good and is awesome.