thanksJoeyTD wrote: added that in plus fixed the strip and rifle ammo box sprites with a quick patch
Wolf 'en Doom Lite 2.0
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Wolf 'en Doom Lite V.1
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Re: Wolf 'en Doom Lite Classic
little update
patch note:
-Fixed TITLEMAP
-Added in RtD officer
-Fixed walking speed for basic enemies
-Added in RoTT gibbing Xdeath for human enemies
-Added fake pickup for duel pistols that act like extra pistol from RoTT
-Rework on the spear of destiny
patch note:
-Fixed TITLEMAP
-Added in RtD officer
-Fixed walking speed for basic enemies
-Added in RoTT gibbing Xdeath for human enemies
-Added fake pickup for duel pistols that act like extra pistol from RoTT
-Rework on the spear of destiny
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Re: Wolf 'en Doom Lite Classic
Update
patch note:
-Fixed up the rocket launcher and flamethrower HUD sprites
-Added more frames to rocket launcher, flamethrower, SSG, and Rifle
-Added blood effect
-Added in a fading pool of blood to killed enemies
patch note:
-Fixed up the rocket launcher and flamethrower HUD sprites
-Added more frames to rocket launcher, flamethrower, SSG, and Rifle
-Added blood effect
-Added in a fading pool of blood to killed enemies
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Re: Wolf 'en Doom Lite Classic 2.0
Update to version 2.0
patch note:
-re-workd the Spear of destiny
-fading pool of blood are now flat textures
-Added heated food
-Added flying blood effects
-Added new frames to the kick
-Removed a odd code that made the crouching act different from standing
-Added a new armor for blue armor slot
patch note:
-re-workd the Spear of destiny
-fading pool of blood are now flat textures
-Added heated food
-Added flying blood effects
-Added new frames to the kick
-Removed a odd code that made the crouching act different from standing
-Added a new armor for blue armor slot
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Re: Wolf 'en Doom Lite Classic 2.0
small patch, thanks to LossForWords for telling me about some of bugs
patch note:
-no more STBAR fighting with other custom STBAR
-Renamed missile and pistol firing frames
-Added more blood effects to mutant
patch note:
-no more STBAR fighting with other custom STBAR
-Renamed missile and pistol firing frames
-Added more blood effects to mutant
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Re: Wolf 'en Doom Lite Classic 2.0
Since I can't find anymore or get reports of bugs or errors to fix and being I'm out of ideas to add stuff to this mod, I guess I can finally warp up this mod.
thanks for the help and hope you finally can enjoy the mod.
last patch
-Added in custom mugshots for death by rocket, fire, and needle.
-Switched around a few of the weapons slots
-lowered the health of some of the bosses
-Added new health items
-added a alt-reload for the rifle (little throw back to VaF)
-re-added the shotgun in but you have to summon it to get it.
-secret weapon and dead bodies weapons can no longer be cheat given
thanks for the help and hope you finally can enjoy the mod.
last patch
-Added in custom mugshots for death by rocket, fire, and needle.
-Switched around a few of the weapons slots
-lowered the health of some of the bosses
-Added new health items
-added a alt-reload for the rifle (little throw back to VaF)
-re-added the shotgun in but you have to summon it to get it.
-secret weapon and dead bodies weapons can no longer be cheat given
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Re: Wolf 'en Doom Lite Classic 2.0
good mod but i noticed a bug when you encounter a blue ss he doesn't attack until you attack him.
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Re: Wolf 'en Doom Lite Classic 2.0
his spawn state was set a -1 .... whoopsarmymen12002003 wrote:good mod but i noticed a bug when you encounter a blue ss he doesn't attack until you attack him.
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Re: Wolf 'en Doom Lite Classic 2.0
Oh ok lol
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Re: Wolf 'en Doom Lite Classic 2.0
should work now, any more bugs or errors please let me know.armymen12002003 wrote:Oh ok lol
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Re: Wolf 'en Doom Lite Classic 2.0
it works now and i think i should also mention there's no title music or intermission musicJoeyTD wrote:should work now, any more bugs or errors please let me know.armymen12002003 wrote:Oh ok lol
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Re: Wolf 'en Doom Lite Classic 2.0
knew I forget something. updated the file with music.armymen12002003 wrote:it works now and i think i should also mention there's no title music or intermission musicJoeyTD wrote:should work now, any more bugs or errors please let me know.armymen12002003 wrote:Oh ok lol
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Re: Wolf 'en Doom Lite Classic 2.0
thank you
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Re: Wolf 'en Doom Lite Classic 2.0
patch Note:
-Added in a Lighting gun into slot 6
-Re worked on the trail effect for the rocket and flame missiles
-Fixed brightmaps for few guns
-Removed small font and needless stuff
-Added in a Lighting gun into slot 6
-Re worked on the trail effect for the rocket and flame missiles
-Fixed brightmaps for few guns
-Removed small font and needless stuff
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Re: Wolf 'en Doom Lite Classic 2.0
Really like the lightning gun! Very stylistic yet fits right in the Wolfenstein aesthetic.
A couple of quick notes/feedback:
A couple of quick notes/feedback:
- Not entirely sure why it seems like sometimes the SS just get knocked down rather than dying. It isn't super fun to wait for them to get back up (and sometimes it seems like they don't despite using the alternate knock-down animation?)
- I feel like the rifle needs to be buffed a bit to make up for the delay between shots, it doesn't feel nearly as powerful as it sounds. I'm not sure which weapon it replaces but I think increasing the damage shouldn't throw things out of wack too much.
- Is there any advantage/disadvantage for using the fist versus the knife?