
GZDoom and night mode
Moderators: GZDoom Developers, UZDoom Developers
Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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- Posts: 152
- Joined: Sun Apr 11, 2021 4:20 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: GZDoom and night mode
At least for me, blue light filtering reduced the eyestrain to basically zero. I can watch the monitor for hours without fatigue or tearing eyes. My actual monitor is also flicker-free, and i'm really comfortable with it. 

Re: GZDoom and night mode
Let me counter that. I run Windows night mode at a slider value of 46 resulting in ~4000k. I have verified with my X-rite colorimeter that the resulting white follows the daylight locus to a DeltaE of 1 which is very good and shouldn't be noticeably off in the green-magenta axis.
- drfrag
- Vintage GZDoom Developer
- Posts: 3202
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: GZDoom and night mode
Well, i wrote that in 2021 and i didn't even remember writing it xD. For night preset i use 4100K BTW.