GUNSLINGER SET - CURSED GUNS (V2)

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Joblez_I
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GUNSLINGER SET - CURSED GUNS (V2)

Post by Joblez_I »

Image

Gunslinger Set is a gameplay mod where you play as the last living man on earth, a warlock gunsmith who has made himself unable to age. You must collect your lost arsenal of cursed weapons!

DOWNLOAD HERE: https://www.mediafire.com/file/5qkxkmzu ... 2.pk3/file
V1.5: https://www.mediafire.com/file/fdu6ofnv ... 5.pk3/file
V1: https://www.mediafire.com/file/m8k03x65 ... R.pk3/file

Gunslinger Set's theme: https://soundcloud.com/joblez/theme-of-gunslinger-set

Requires GZDoom 4.5 or newer

Lore:
Spoiler:
Screenshots:
Spoiler:
Weapons:
Spoiler:


Credits:
Spoiler:
Changelog:
Spoiler:
Last edited by Joblez_I on Wed Feb 01, 2023 7:05 pm, edited 6 times in total.
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Redead-ITA
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Redead-ITA »

Hey so far i digged what i played, though there is a problem, the mod still uses the Placeholder name.
the sg reloads even when you start gun fully loaded.
The Ssg main fire reload could use as also be used for reload when the mag is empty or in the intro.
The chaingun replacement needing to manually load the next chamber when it has already ammo bugs me.
this one is more of a nitpick but the rocket launcher dropping the entire mag of empty shells when is also bugging me.
the rest is pretty good but i do feel like the bfg feels incomplete weirdly enough,
same with the melee but that one is mostly because an alt fire.
overall as i said before i really dig this mod, i do hope to see improvements to it in the future!
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Joblez_I
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Joblez_I »

Redead-ITA wrote:Hey so far i digged what i played, though there is a problem, the mod still uses the Placeholder name.
the sg reloads even when you start gun fully loaded.
The Ssg main fire reload could use as also be used for reload when the mag is empty or in the intro.
The chaingun replacement needing to manually load the next chamber when it has already ammo bugs me.
this one is more of a nitpick but the rocket launcher dropping the entire mag of empty shells when is also bugging me.
the rest is pretty good but i do feel like the bfg feels incomplete weirdly enough,
same with the melee but that one is mostly because an alt fire.
overall as i said before i really dig this mod, i do hope to see improvements to it in the future!
thanks for the feedback! already fixed the placeholder name issue, so re-downloading the mod should fix that. As for some of the other issues in the mod, I'm not sure what you mean by the second thing, or at least i can't seem to find it. the bottom set of numbers is the number of rounds in the gun, and the top is how many you have left in reserve(On the fullscreen hud, not the normal hud). all of the weapons, when picked up, are unloaded. when you pick up the shotgun for the first time, you reload it because it's unloaded. am i missing something? i can't seem to find any case where the shotgun plays the reload animation even when it's fully loaded.
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Dr_Cosmobyte »

YES!!! I WAS WAITING FOR THIS CURSE!

So far haven't noticed more than what RedDead stated, but i don't mind the ammo drops. One question, though:

What am i taking credits for?
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Joblez_I
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Joblez_I »

Dr_Cosmobyte wrote:YES!!! I WAS WAITING FOR THIS CURSE!

So far haven't noticed more than what RedDead stated, but i don't mind the ammo drops. One question, though:

What am i taking credits for?
there are a few decorate actors from you and willkuer that i've been using for a while, mostly from the "casings.dec" file (which is quite old now, actually). outside of that, the majority of assets i made myself.
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Redead-ITA
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Redead-ITA »

Joblez_I wrote: thanks for the feedback! already fixed the placeholder name issue, so re-downloading the mod should fix that. As for some of the other issues in the mod, I'm not sure what you mean by the second thing, or at least i can't seem to find it. the bottom set of numbers is the number of rounds in the gun, and the top is how many you have left in reserve(On the fullscreen hud, not the normal hud). all of the weapons, when picked up, are unloaded. when you pick up the shotgun for the first time, you reload it because it's unloaded. am i missing something? i can't seem to find any case where the shotgun plays the reload animation even when it's fully loaded.
Oh so that must be why, it kind of bugged me the fact that in small hud it seemed to tell it differently, though it makes me notice how the plasma replacement heat gage isn't very informative all things considered.
also another nitpick is the fact that all the weapon ammunition share the same look on the main hud, it could use some unique sprites there if i am being honest.
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Somagu
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Somagu »

Loving this set already. One thing that caught my eye is that firing two shells out of the SSG fires the left and right barrels, but reloading reloads the left and top. The top is normally the third barrel fired by itself.
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Captain J
 
 
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Captain J »

Splendid. Bravo!! Nice and awesome weapon mod from you. I do love each weapon's method of reloading and special effects. And smooth animations too! You really nailed 'em super right.
Spoiler: And here are some feedback i'd like to share
Also custom intro looks great too. Nice job!
willkuer
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by willkuer »

Joblez_I wrote:
Dr_Cosmobyte wrote:YES!!! I WAS WAITING FOR THIS CURSE!

So far haven't noticed more than what RedDead stated, but i don't mind the ammo drops. One question, though:

What am i taking credits for?
there are a few decorate actors from you and willkuer that i've been using for a while, mostly from the "casings.dec" file (which is quite old now, actually). outside of that, the majority of assets i made myself.
The old and bare casings-decorate is based off wildweasels if I recall correctly (?) - I only edited it in/for some of my mod prototypes - if you are referring to me here. I didn't check if you used anything I wrote, but even if, it's free to use so thanks for the credit just in case :mrgreen:

Anyways, GG - Good Guns in this case :D
Toberone
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by Toberone »

Captain J wrote:-snip-
If you press primary instead of alt-fire or reload after the alt-fire then you get the 3 at once animation, just wanted to point that out. I think Joblez wanted to have both options.
User160971235
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by User160971235 »

Very fun mod based on my playing thus far. Great animations, as usual, and the SFX are punchy and satisfying. I really like the idea with the pistol; adding a slight splash that stuns enemies is a neat way to give the starter weapon a function of utility.

I recorded a gameplay video:
Spoiler:
Now for the constructive criticisms:

Current bugs:
Spoiler:
Personal nitpicks:
Spoiler:
rhyrhygogo
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Re: GUNSLINGER SET - CURSED GUNS (V1)

Post by rhyrhygogo »

Any recommended mega wads? I tested this out and it was really fun!
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Joblez_I
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Re: GUNSLINGER SET - CURSED GUNS (V1.5)

Post by Joblez_I »

Patch 1.5 is out! This is mostly bugfixes. Btw, the Super Shotgun having both reloads is not a bug! It's a feature™️.
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Gezzdt
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Re: GUNSLINGER SET - CURSED GUNS (V1.5)

Post by Gezzdt »

Hey great mod! I found two bugs: When you reload the triple barrel shotgun with less than 3 ammo left it reloads 3 and you cant shot anymore. The machinegun with the granade side arm does make a firing sound when its empty and you try to shot.
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chronoteeth
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Re: GUNSLINGER SET - CURSED GUNS (V1.5)

Post by chronoteeth »

the gyrojet reloaded magazine has no bullets in it?
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