(for D64ifying your Doom)
- A modification for GZDoom by Brett-Bot The Cryonaut
I'm happy to report that the D64ifier is no longer in beta, is now modular, and is now officially unleashed upon the general public on ModDB.
Current version: 1.05 for the CORE module, 1.0 for the monsters module, and 0.90 for the weapons and music modules.
https://www.moddb.com/mods/the-d64ifier
Optional Hi-Res Texture Pack with specular maps and normal maps now available!
The D64ifier is a modular overhaul designed to dynamically make any vanilla mapset have the look and feel of Doom 64. The "Core" module handles the GUI, HUD, lighting, textures, smoke/fox effects decorative/environmental sprites, a few environmental sound effects, the increased reverb that affects all sounds now, and player movement (which is just a bit slower). It also provides the Doom 64 replacement sound font that you can choose to use, which gives the midi tracks a much more creepy, subtle sound. Available addon modules include the weapons, monsters, and music.
Be sure to load this pk3 file AFTER any megawads in order to prevent them from overwriting
various textures, weapons, monsters, and/or settings.
Screens:
Spoiler:Recommended settings:
Spoiler: