Castlevania 3 For Simons Destiny TC Updated Oct 23/23

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kalensar
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Castlevania 3 For Simons Destiny TC Updated Oct 23/23

Post by kalensar »

CVTITLE.png
Here's the download : https://www.moddb.com/mods/castlevania- ... new-master

Mirror download: https://drive.google.com/file/d/19QS59- ... sp=sharing

Download Castlevania Simon's Destiny from here : https://batandy.itch.io/simonsdestiny

"Batandy wrote:I'm writing this to let you know that I have removed your addon from Simon's Destiny's mod page, because I am in the process of completely removing the ModDB page since I only use itch.io now.
You're welcome to reupload CV3 (and only that, not the complete Simon's Destiny ipk3) on your profile by stating that it's an unofficial addon for Simon's Destiny, and linking this page instead: https://batandy.itch.io/simonsdestiny
Thank you for your understanding and sorry if this has caused any confusion."

https://imgur.com/gallery/4d2T9he






CV3 GZD -Master

Changelog from previous version

10-22-23

-Updated FreeDoom Assets to newest version: Textures and Sounds.
- Software Render Compatible better now
-Updated skeleton knight and Mummy(not boss) to Mellow Heretic versions for better animantions
- Removed Fast monsters as default from SOTN and Rondo of Blood difficulties
- Rebalanced stats on monsters
- Updated Baratus Fist animations to Bitter Heretic version.
- Fixed Main normal HUD so that it renders properly on all resolution scales
- Got rid of the blinding light on Arthur's main attack.
- Rewrote Difficulties to enhance Game Play moreso and be more in line with game timeline:

1. Difficulty 1: Castlevania Simons Destiny-- Replaces all Doom monsters in the extra maps with CV Monsters instead
And Draculas Castle uses the Vanilla Monsters
2. Difficulty 2: CV2 Simons Quest-- Same as above but enhances Draculas Castle with CV2 style Bosses
3. Dracula Bosses are all different for each difficulty roughly mirroring a progression of Himself in each game:
CV1 amd CV2 are pretty accurate. CV3 on up gets different but still really good!
4. Difficulty 4 and 5: the Monsters and most bosses are way more randomized
5. Difficuty 6: Not done according to game timeline like others. Theres almost zero randomized Monsters or bosses.
6. Blood Moon is a call back to Simon's Destiny specifically, and only randomizes bosses and monsters outside of Draculas Castle

- Gave Kingslayer altfire Fireball; Erdrick Mace Reload is Shotgun attack; Lincoln Main Reload is Impaler Bow;
Erdrick now has Shield defence same as Kuros= defends and Reflects from Front. Upgraded Shield Code.
Erdrick Mace Altfire now throws a Torch

- Rebalanced the Entire bestiary spawns to be more coherent.
- If using GZD 3.8 to 4.10 or LZDoom 3.88-- Universal Rain and Snow is compatible. Not compatible on GZD 4.11
- Immerse.Pk3 is also compatible.
- Liquid Texture Pack 5.0 and up is compatible
-- REWROTE ENTIRE GUIDE/ Main DESCRIPTION!


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

MAIN INFO SECTION

Advanced engine needed : GZDOOM 3.8 or higher; LZDoom 3.88
Primary purpose : Single player addon for Castlevania Simon's Destiny
===========================================================================

Title : Castlevania 3 for Simon's Destiny

Author : Kalensar
Other Files By Author : DOZVX; Doom THOHT ; Perfect Dark Brutal Doom, Code Zleek Doom, Brutal FreeDoom GZD v3.

Misc. Author Info : Rabid Editor

Description : TC for CastleVania Simon's Destiny

Link to the Doom
===========================================================================
This is an Addon mod for Castlevania Simon's Destiny. Load CSD as the IWAD/or first then this file.

Castlevania 3 for Simon's Destiny is much how it sounds. It brings the Characters of Castlevania 3( and others for fun) to the table along with new monsters, new difficulty settings, and new abilities unique to each character. Also includes Castlevania/Castle Maps to add further enjoyment and Challenge.



AUTHOR NOTE: --- My Advice: This mod has a custom difficulty settings.
It is HARD from Full Moon on up even to me as it's creator.
If you want the most balanced experience then start as Lincoln because his Shield will give you plenty of breathing room.
Enable Jumping and Crouching. Break every Candle and odd block you come across because they are the source of weapons.
All Starter Weapon ALtfires are use of the current Subweapon.
THere are now 2 HUD types: my customized Kaensar HUD is the classic bar, and Simon's Destiny on the Alt HUD (turn off the GZdoom Alternate HUD off. Use the Plus or Minus buttons to pick which one you want.


///////////////////////////////////////////////
DIFFIFULTY
///////////////////////////////////////////////

1.CV1: Castlevania Monsters in all maps. only minor randoms. Set Boss string in line with Castlevania 1 at Dracula's Castle.

2. CV2: Same as above mostly but more aligned to Simons Quest type monsters. Dracula Castle Bosses are similar to CV2 proper specifically at Dracula fight.

3. CV3: Finally the real different monsters appear in line close to Castlevania 3 style. Dracula Castle is inline close to CV3 boss roster.

4. Dracula X: Now we're out of the numbered titles. First truly Randomized set of Monsters and Bosses. Dracula is different than prior difficulties as he evolves

5. Symphony of the Night: Mayhem and hopefully lives up to the hype of the title! Full Randomized bosses and monsters again, but at 50% health values!
its not easier. It just has a stronger set of randomizers going.

6. Rondo of Blood: This one is for pure masochism or challenge. Very few monsters are random, and all are chosen for tactics or impediment, but NOT unfair!

7. Blood Moon: This one is my personal Ode to Simon's Destiny top difficulty, mainly by leaving mostly intact.

/////////////////////////////////////////////////
CLASSES AND STARTING WEAPONS: Every Character has a SKILL bound to the reload key!!! I bind reload key to Shift. Every character has mostly unique abilities on the Castlevania Subweapons.
Subweapons and Skills can only be used on the Starter Weapon of each character. Every other non-starter weapon can be used by everyone.

Trevor Belmont-- Yes he wore brown in the original NES version just like Simon. Uses the Flame ChainWhip right from the start and the Skill ability does a slower but stronger and longer
range whip attack. Has one of the best outputs for Subweapon damage.
Subweapon variance: Dagger shoots 3 in a straight line; Throws 3 Holy Waters in a horizontal arc; Throws 3 Crosses.

Lincoln- Magic Shield + Sword: A sword that swings in a wide arc. The mainfire can be held for a short charge up before it releases an explosion wave. No ammo needed. While SHIELD is showing you are INVINCIBLE. The Skill attack fires a Impaler Crossbow has no ammo limitations. Whenever the Shield is NOT showing you can be hurt. Has mediocre subweapon output akin to original Simon's Destiny. Normal Subweapons.

Sypha: Starts with Fire Wand: Primary is unlimited which shoots a short range fire. Skill attack is a Freezing Wind spell that will freeze enemies and is free to use. All Subweapon attacks do ICE style attacks except for the Axe and Bible.
Subweapon variance: Dagger= 3 Ice Bolts; Holy Water = Ice Wall; Axe throws straighter with zero arc; Boomerang= Frost Shard and fast fire rate.

Grant- Has the fastest MOVE SPEED. Melee attack can deflect projectiles if timed right. Really short range melee compared to everyone else. Grant has really good Subweapon output.
Subweapon Variance: Daggers are thrown one at a time but can be spammed!; Holy Water= Holy Hand Grenade becareful because it can kill you; Axe= Throws 2 axes at different vertical arcs

Angmar- Starts with Magic Gauntlets: Primary fires a melee attack that also vampire Health back into you. Skill ability is FLIGHT at zero cost. Has the best Subweapon attacks. Believe it or not, he is Not overpowered. He's simply a very powerful wizard.
Subweapon variance: Dagger= 3 piercing Lightning Bolts; Holywater= Exploding Hammer; Axe= ThunderBolt; Boomerang= Frost Nova

Alucard- A lone warrior battling the undead: Starts with a Silver Sword, and some magic. His Skill attack is a fireball and the occasional ice ball; no ammo needed. His Subweapon output is average vanilla CSD. He has the highest Jump height.

Baratus: A barbarian warrior Punches with the best of them. Average Subweapon non-unique attacks. Starts with No range weapons.

Erdrick: A vikeing helmed warrior famous for slaying dragons. Has a functional normal style shield that will reflectin the front. NO SUBWEAPON USE.
Altfire on his mace throws a Torch for free. Reload Button shoots a Shotgun(odd choice I know, but its like year 1500 CE or later).

Arthur the King: a for fun Champ based on Ghosts and Goblins. His max Health is 50 unless he gets a Holy Shield Item.
Main attack is Dagger throw, altfire is Subweapons which are Normal style, but close to his actual game.
yes his skeleton explodes when he dies. Jump height close to his Game standards.

Kuros: The wizard hunter. Another NES hero graces the game. Very freaking powerful at start. his Shield works just like Erdricks. Altfire is a boomerang axe.
Reload is for normal style subweapons. High jump and slowish fall just like his game.

///////////////////////////////////////////////////////////////////////////////////////////////

WEAPONS:

ALL WEAPONS EXCEPT BOOK are free shooting on Main Fire button. Altfire uses hearts dependent on weapon!

Keyconf:

WeaponSlot 1, Twin Axe, Kingslayer sword
WeaponSlot 2, Default per Class: Subweapons only on this and same for Skill ability/ attack.
WeaponSlot 3, Boomstick,Bow
WeaponSlot 4, Crossbow, Impaler crossbow
WeaponSlot 5, Hammer,
WeaponSlot 6, wand,Trident
WeaponSlot 7, BFB(Big Freezing Book


Weapons to be found: All of these weapons can be found at the old Whip Upgrade spots or 1000 gold spots. Happy hunting. All Main Fires except the Big Freezing Book are free cost.


Long Bow: A Magic bow that shoots a Freezing arrow on the Altfire costs 1 hearts per shot. You can press and hold and release with both firing types.

Hunter's CrossBow: Fires bolts. Altfire shoots an Exploding Fire Bolt.

Volcano Hammer: Hybrid Melee and Ranged Weapon. Altfire throws an exploding hammer. main fire swings a slow melee attack that also does a damaging shockwave centered on you, but doesn't hurt you.


Gold Wand: straighforward and simple weapon Primary Fire shoots a Electric Puff. Alt fire casts a 3 Piercing Shock Bolts that can have a tight but random spread . Mainfire costs nothing, Altfire costs 1 hearts per cast.

Big Freezing Book: A magic Tome that fires a freezing cloud and Lightning. Main fire shoots Lightning Spell. ALtFire costs 14 mana per click. Lightning Spell costs 1 per cast.

Twin Axe "Beater and Biter": Altfire attack throws 1 piercing axe. 1 second cool down. No ammo cost.

Royal Trident- Altfire shoots 4 fast shots at an economical cost of 1 heart. Main Fire is a melee attack. Poke Poke.

Vampire Killer XBow: A strong Crossbow that fires fast. Altfire does triple burst

BoomStick: A single barrel shotgun that reloads fast.




============================================================

MONSTER Cast: monsters are now randomized. This doesn't mean an Imp Spawn will spawn a Cyberdemon level monster.


Skeleton: A naked skeleton that is melee only

Merman: a Snake creature that shoots energy balls

Red Gargoyle: small imp, flies, melee only.

Black Gargoyle: Similar to Red version. Throws little fireballs

Skeleton Knight: Throws axes.

Zombie Soldier: Little armored imps that melee and shoot arrows.

Wizard: Flying wizard that is invisbile until hit or attacks

Zombie WarLord: Bigger Moblin that shoots many arrows at once.

Vampire Legionairre: A heavy armored melee only warrior. Deflects attacks from the front.

Golem: giant mummy that shoots a partially seeking projectile. Spits a Ghastsoul when it dies.

GhastSoul: A blue flying ghost that shoots.

Wendigo: Ice monster

Daemonic Wizard: Ground demon lady that shoots a wave of fireballs.

Big Gargoyle: shoot fireballs.

Reiver: undead flying wizard that shoots fireballs

Vampire: Flying Cloaked dude that shoots bats and gargoyles.

Serpent: a mean lizard fire breather

Maulotaur; Bipedal bull that can ram and throws fireballs.

BOSS MONSTERS: These guys are also randomized. They are super rare and only seen toward the end of the game.

Besides the Castlevania monsters, there are others and should be fun to see if you can see them all!


Serpent Rider: Rides a Serpent and will fire lots of different projectiles.

MegaTaur: The OG Maulotaur of Heretic.

Cheoghganon: He's a "crossover" character. Hard fight.

Fallen Hero: Legendary warrior

Fallen ArchMage: Legendary mage

Doppleganger: What is a man? A miserable pile of secrets.

Shaft: A Lightning wizard

New Dracula forms: Look the same, Fight different.






===========================================================================

Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi

Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand

Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.

CastleVania Simons Destiny by Batandy
for Making this amazing game.

===========================================================================

* What is included *

CREDITS
===========================================================================

Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi

Very big thanks because it made it all possibe* Copyright / Permissions * This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.

=============================================================
Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand

===================================
Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.
======================================
CastleVania Simons Destiny by Batandy
for Making this amazing game.

========================

The Deluxe Castle-Pack by Jeffrey Harvey at MODDB
Location
Games : Doom II : Addons
Filename
Castlepack.rar
Category
Singleplayer Map
Licence
Public Domain
Uploader
JeffreyHarvey
Added
Apr 3rd, 2020
Size
2.15mb (2,251,574 bytes)

Maps: Afortress; thedungeon, blackisle, pillar, vania, gargan, Citadel, Varaten, Opus


========

Title : BIG CASTLE for DOOM II

Filename : bgcastle.wad

Author : Bob Kudla

==============

Brettbot The Cryonaut for Liquids and Splashes compiled by him.

=============================================================================

Freedoom Project!!! for all their hard work and files I needed to make this run super smooth.


===========================================================================

Damage Numbers --Damnums by Xaser

=======================================================================



==================================================================

Nashgore VE by Nash

==================================================================

* What is included *

New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Castlevania Simon's Destiny !!!

* Play Information *

Game : Castlevania Simon's Destiny
Single Player : Designed for

Other game styles : None
Difficulty Settings : YES!
Tested : GZDoom 4.82, GZD 4.10, GZD 4.11.1, LZDoom 3.88

* Construction *

Base : Modified from Castlevania 3 for Simons Destiny, and Heretic Heroes
Build Time : Continuous work
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : Hopefully None. Tested every one that I could think of.
Last edited by kalensar on Mon Oct 23, 2023 8:53 pm, edited 15 times in total.
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by wildweasel »

Is this identical to the project in this thread? You could ask a moderator to move that thread to TCs instead of starting a second thread.
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by m1lk »

thank you!
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by kalensar »

wildweasel wrote:Is this identical to the project in this thread? You could ask a moderator to move that thread to TCs instead of starting a second thread.
Technically it is the same one cuz I'm a doomarse. -shrug- I got so used to posting in Mods that barely remembered that there was the TC section here, which this does qualify as.
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by kalensar »

New demo video updated.
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by karry299 »

I must admit i dont really understand what this is.

first you say "Description : TC Monsters and Weapons pack for CastleVania Simon's Destiny", and then it snowballs : new HUD, new episodes, new classes, new almost everything...which is it ?
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by kalensar »

karry299 wrote:I must admit i dont really understand what this is.

first you say "Description : TC Monsters and Weapons pack for CastleVania Simon's Destiny", and then it snowballs : new HUD, new episodes, new classes, new almost everything...which is it ?
A TC is a Total Conversion which usually includes maps, as this one does. So the description is actually accurate BUT it also includes access to the Original Simon's Destiny to be played as part of the mod in the CV1 episode. So its technically accurate there too. Pardon any confusion. Each Episode is based upon the NES games. Not accurate by any stretch but the maps themselves are gorgeous for Castlevania style.
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by kalensar »

Fixed bugs and updated the main post Heres the changelog and you can go redownload if you like what you see.

Changelog---

9/26/21--- Fixed bugs
1. fixed map start point of Afortress map(first map of Episode CV3) so Difficulty 1(What is a Man?) was actually playable.
2. Fixed Stop Watch so it works on most characters like intended
3. FIXED BOSS SPAWNER BUG! No more Vlad kicking your butt when he was never intended to be there in the first pace
4. Fixed Kuros Sword so it can autofire: QoL improvement
5. Fixed Grant's Fist swing speed to be faster: QoL improvemnet
6. Fixed Gold Wand Altfire cost from 3 Hearts to 1 Heart
7. Fixed Grant's Holy Water subweapon so it actually throws a grenade instead of spawning one in your inventory.
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Re: Castlevania 3rilogy TC for Simon's Destiny

Post by kalensar »

new update that is STELLAR!!! THe file is 500mb but thats because of the HDTexture version. Updated the main post with the download and this changelog update.

9/30/21-- Updated 2 new versions!!! The HD-Texture Version that requires Doom 2 and the Default Version that only requires Simons Destiny to be loaded!

1. HD-Texture Version requires Doom 2 as the Iwad and Simon's Destiny loaded as mod to work Properly just like the Original 3rilogy version. This one uses KalsHDTexture pack and Liquid Texture Pack to make Episodes Cv3 and Cv2 really pretty. Does not affect Simon's Destiny episode at all, but it is plenty pretty anyway.

2. Default Version only needs Simon's Destiny as the IWAD to work!!! All episodes work properly and the same as the original version of 3rilogy! Thank you Freedoom for making this possible!
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by kalensar »

Updated name and file updates on main post. Demo video is still relevant to main gameplay experience.
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by kalensar »

Did a major but mainly silent update.

Reordered file format to adhere to standard PK3 format better. Reduced the file size slightly. Should run with less RAM resources being used now.
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by Batandy »

I'm writing this to let you know that I have removed your addon from Simon's Destiny's mod page, because I am in the process of completely removing the ModDB page since I only use itch.io now.
You're welcome to reupload 3rilogy (and only that, not the complete Simon's Destiny ipk3) on your profile by stating that it's an unofficial addon for Simon's Destiny, and linking this page instead: https://batandy.itch.io/simonsdestiny
Thank you for your understanding and sorry if this has caused any confusion.
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by kalensar »

Batandy wrote:I'm writing this to let you know that I have removed your addon from Simon's Destiny's mod page, because I am in the process of completely removing the ModDB page since I only use itch.io now.
You're welcome to reupload 3rilogy (and only that, not the complete Simon's Destiny ipk3) on your profile by stating that it's an unofficial addon for Simon's Destiny, and linking this page instead: https://batandy.itch.io/simonsdestiny
Thank you for your understanding and sorry if this has caused any confusion.
I much appreciate the heads up on that. I've updated all listings on ModDB, Doomworld and here at zdoom with this crucial information. I appreciate your blessing.
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by tsukiyomaru0 »

So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature.

My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to allow us to hide from Igor's knife spam attack.

Another thing: Make sure the autosave kicks in before entering the boss room or that there's a health item during the boss, because entering a boss fight at half health is.... incredibly harsh.
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Re: Castlevania 3 For Simons Destiny v2.0 TC Updated 10/17/2

Post by kalensar »

tsukiyomaru0 wrote:So, I've noticed something about a certain boss... The Creature and Igor. The boss fight is WAY too overwhelming with no protection and pretty much demands you have the Holy Water to be able to stunlock The Creature.

My suggestion? Add a couple shelves to the room, a surgery table and/or a desk to allow us to hide from Igor's knife spam attack.

Another thing: Make sure the autosave kicks in before entering the boss room or that there's a health item during the boss, because entering a boss fight at half health is.... incredibly harsh.
I appreciate your comment, but there is a slight problem: This a mod for Simon's Destiny. That fight you are referrring to is the Map 04 boss fight of the vanilla game. That fight actually never shows up in this mod! The only fight I have on that map that is not random is on Difficulty 1 :What Is a Man, and it is a replica of the Simulacrum/ Dopplerganger fight featuring the evil Alucard boss and the Fallen Archmage. My fight is harder in its own way, but also much easier than the orginal Creature fight. Igor is so BAD that I purposely omitted him from all aspects of my mod= you will ever see him in this mod due to his difficulty.

Now for play advice on that Vanilla fight! Yes, the Holy water is a good choice, but the best options are the Stop Watch and Boomerang Cross. The Creature and Igor are not immune to TimeStop. The Boomerang Cross can do more damage than the Holy Water. The Real MVP of that fight is actually the AXE. The Axe is stupid powerful in that game all around to make up for its lack of range. If you look down a bit and aim toward the floor, so that it can get more bounces , then you can kill Creature with about 5 axes if you are accurate.

In order to avoid damage the most in that fight you must use the Ancient Technique of Doom passed down by generations of Doomers from Time Immemorial, and rumored to be taught by Sandy Petersen: The ancient power of wisdom called the Circle Strafe.
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