[Release] WhoDunIt MAX: [M]utilator + [A]bilities + [X]pack

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Zeberpal
Posts: 191
Joined: Sun Apr 28, 2013 2:06 am
Location: RU

Re: [Release] The Mutilator [Multiplayer Survival Horror mod

Post by Zeberpal »

A year after the release players got bored over two maps. So I've made a self-generating map. Since it's for Zandronum port, it doesn't use everyone's favorite portals method, only good old ACS.
Players sit in the cinema theatre waiting for the movie to start, and once it does they get sucked into the film.
There are 6 random movies out there to start:

MOVIE THEME - VILLAIN:
•Space - Alien
•Tomb - Mummy
•Polar Station - The Thing
•City Streets = Terminator
•Mansion - Yurei
•Dune - Troops

Spoiler:
Gameplay has also changed a bit. It's a complete darkness around, however you have a Flashlight with a limited battery to help you moving around. Just like HL2 - it's important to balance energy between sprint and flashlight. If you're out of battery you can still orientate by the marks between the intersections, which is not easy to do. All the quest marks are on the radar now. Solve quests around the map avoiding the Mutilator-Player. Like the other maps there is a secret ending in this one, not yet unlocked by anybody.
Because sending a geometry changes seems to be quite expensive in Zandronum and would certainly losspacket-crash the players, a generating process is extended up to half-a-minute.

Apart from the new map:
• optimized the mod gathering a huge number of processes to clientside deburtherning server->client 20x times.
• as a bonus there is a voting system for WhoDunIt allowing players to vote(or not) for various gameplay mutators(Nightmare difficulty for the Murderer, One Hit Kill, etc). The Mutilator haters can also vote to disallow the mod maps within WDI.
• in addition to 2D minigame spectators/dead players can play as a secret character(Maneater or Holy spirit) in the main mode, to ease their pain waiting for the next round. Spectator winners are gifted a bonus the next map.
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Colerx
Posts: 175
Joined: Thu Feb 11, 2021 6:16 am

Re: [Release] The Mutilator [Multiplayer Survival Horror mod

Post by Colerx »

This one nice!!! Gonna try it with my friends . Great job!
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Zeberpal
Posts: 191
Joined: Sun Apr 28, 2013 2:06 am
Location: RU

Re: [Release] The Mutilator [Multiplayer Survival Horror mod

Post by Zeberpal »

You're welcome! (:


Map generating GIF, click to view
there could be more complicated and interesting seeds, but simply lack of time to do them.
Last edited by Zeberpal on Sun Jun 27, 2021 12:46 pm, edited 2 times in total.
User avatar
Colerx
Posts: 175
Joined: Thu Feb 11, 2021 6:16 am

Re: [Release] The Mutilator [Multiplayer Survival Horror mod

Post by Colerx »

Zeberpal wrote:You're welcome! (:
:) , I was going to download to give it a try but download has gone, I guess you are doing some updates, I'll gladly wait for it then :)
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Zeberpal
Posts: 191
Joined: Sun Apr 28, 2013 2:06 am
Location: RU

Re: [Release] WhoDunIt MAX: [M]utilator + [A]bilities + [X]p

Post by Zeberpal »

An RPG addon for Who Dun It released within the MAX package ( the[M]utilator + rpg[A]bilities + e[X]pack)
You're able to level up in a 4 various skill trees: Offense, Persona, Defense and Witchcraft.

The addon is made to diversify the gameplay, there are no imbalances in it that would somehow strongly move the original gameplay.
Experience is given at the end of the round, depending on various factors. Plus, if player waits on the server for other players from 5:00 PM to 0:00 AM UTC, a little experience is also given.
Experience can be spent unlocking these very abilities and lengthening the scale of their usage. The longer it is, the more abilities you can use in the n-th amount of time.

S C R E E N S H O T S
Spoiler:

A B I L I T I E S
Spoiler:
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