Help, gzdoom running horribly slow. Video card downclocks to 200Mhz, which I thought was a driver issue, but it's not. I found a way to force clocks up, but it doesn't help much, and supposedly it does this when the game isn't using the graphics enough.
I'm using gzdoom 4.6, smoothdoom, voxels, with eviternity. Performance just tanks in large areas.
System:
Windows 10
Ryzen 3700x
Vega 56
edit: I think it's the voxels. Is there any way to optimize voxel performance? Seems like hidden surface culling is not enabled. If not in the engine, has anyone made a performance patch for the voxels like: https://www.youtube.com/watch?v=7D9UUMB5J4Y
gzdoom massive slowdowns
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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DefectiveByDesign
- Posts: 13
- Joined: Sun Oct 04, 2020 11:52 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support