I was experimenting some monsters from realm667 that i wanted to try about new ai states and looked some of the pages of the the Zdoom wiki for a huge reference, Meanwhile i was modify a custom arachnotron and i wanted to make it to have a XDeath State (the state where they became gibbed)
however i added the xdeath state and gib sprites copied from the zombieman but it did'nt have no effect:
Code: Select all
actor test1 : Arachnotron
{
Obituary "%o was toasted by an augmented arachnotron."
Health 1000
Radius 64
Height 64
Mass 600
Speed 14
Scale 1.2
PainChance 128
MeleeRange 256
BloodColor "bf af 20"
SeeSound "baby/sight"
PainSound "baby/pain"
DeathSound "baby/death"
ActiveSound "baby/active"
Dropitem "Chaingun"
States
{
//shortened for clearer explanation//
Death:
BSP2 J 20 A_Scream
BSP2 K 7 A_NoBlocking
BSP2 LMNO 7
BSP2 P -1
Stop
XDeath:
BSP2 QQ 5
BSP2 RR 5 A_XScream
BSP2 SS 5 A_NoBlocking
BSP2 TT 5
BSP2 UU -1
Stop
Raise:
BSP2 PONMLKJ 5
Goto See+1
So help me out on modding for gibbing on huge monsters!