Castlevania 3rilogy for Simon's Destiny

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kalensar
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Castlevania 3rilogy for Simon's Destiny

Post by kalensar »

CVTITLE.png
Here's the download : https://www.moddb.com/mods/castlevania- ... ns-destiny



Screenshots
https://imgur.com/7XKTpni
https://imgur.com/Skun8sD
https://imgur.com/WPhlQg2
https://imgur.com/WhYFOUr
https://imgur.com/YphgUWB
https://imgur.com/TUuklpe
https://imgur.com/4xrH3DP





UPDATED WITH A TEXTURE PACK THAT kills all the green blocks. dltp_-_doom_lowres_texture_pack.


Changelog---
7/11-21---- Added Music and updated assorted small things.
7/4/21--- Official Release





MAIN INFO SECTION

Advanced engine needed : GZDOOM
Primary purpose : Single player addon for Castlevania Simon's Destiny
===========================================================================

Title : Castlevania 3 for Simon's Destiny

Author : Kalensar
Other Files By Author : LTTD:Link to the Doom and LTTD for Heretic; Doom Thoth ; Perfect Dark Brutal Doom, SMEXUNMON, Doom ReBUVRO

Misc. Author Info : Rabid Editor

Description : TC Monsters and Weapons pack for CastleVania Simon's Destiny

Link to the Doom
===========================================================================
This is an Addon mod for Castlevania Simon's Destiny and Doom2. Load Doom2 as the IWAD first then Simon's Destiny and then this PK3 otherwise it will not work as intended.

Simon's Quest in Castlevania 3 for Simon's Destiny is much more than how it sounds. It brings the Characters of Castlevania 3 to the table along with new monsters, new difficulty settings, and new abilities unique to each character. Blood Moon and Symphony of the Night difficulty monsters will be more deadly due to the new difficulty settings. The new Monsters
run on a randomizer geared for each one it's relative best area to spawn. This mod brings new weapons that every character can equip provided the randomizer is nice to you.



ABOUT THE GAME: --- My Advice: This mod has a custom difficulty settings.
It is HARD even to me as it's creator.

If you want the most balanced experience then start as Lincoln because his Shield will give you plenty of breathing room.

Enable Jumping and Crouching. Break every Candle and odd block you come across because they are the source of weapons.

All Starter Weapon ALtfires are use of the current Subweapon. BIND A RELOAD KEY because many Starter weapons, not all, have an extra ability.

THere are now 2 HUD types: Diablo HUD as the classic bar, and Simon's Destiny on the Alt HUD (turn off the GZdoom Alternate HUD off. Use the Plus or Minus buttons to pick which one you want.

Set a Chasecam Button: I've tried my best to make this fun as a Third Person game as well.

All treasure is Randomized.

Every Character has a Hexen style class: This means you'll run across armor that is kept and added onto the Doom styled armor. This is all read on the Blue sphere on the right hand side: Armor, Armor Class, Armor Save%

Everybody can use every weapon. Each weapon generally only uses Hearts on their Altfires, except the Big F Book.

Be careful: Simon's Quest is the Hardest episode due to it being what it is. It is the most scenic rewarding and difficult to beat.
/////////////////////////////////////////////////
EPISODES
////////////////////////////////////////////////

Episode CV3: Draculas Curse--- This is the longest episode containing 4 maps then going to Draculas Castle:
1.Afortess( The Overrun)-- An Assault on a city overrun with Draculas minions
2.Gargan(The search of Gargan)-- After escaping the ovverrun you search this gigantic castle.
3. Big Castle(The War at Big Castle)-- An assault on another of Dracula's strongholds
4. Vania(Castle Vania)--- A huge adventure to find the portal to Dracula's Castle
Then Draculas Castle

Episode CV2: Simon's Quest: This episode has the most puzzly maps, a perfect atmosphere for it's homage.
1. "What a Horrible Night- BlackIsle Map"-- A sprawling adventure underground kind of mirroring the opening town in Castlevania 2.
2."TO Have a Curse-- Pillar Map"-- A castle on top of a mountain as you search for a piece to find.
3."Vanquish the Horrible Night-- TheDungeon Map"--- This map is the whole reason I even made Episode 2 a reality. This map sums up Simon's Quest before he goes to Castle Dracula
then to Dracula's Castle

Episode Castlevania1: Simon's Destiny--- This is simply Draculas Castle for those that want a shorter time to enjoy the other parts of the mod.

///////////////////////////////////////////////
DIFFIFULTY
///////////////////////////////////////////////

1."What is a man?": This is the easiest mode. THe monsters are the least aggressive. The Bosses are only randomized on Map 03. The rest are set for "Story purposes".
This is the only mode where monsters will infight. This is the only mode to have Player Respawn activated to make this HARD mod more bearable on any episode.

2. A Miserable Pile of Secrets: This is the harder version of Dracula's Curse. Monsters are more aggressive. Bosses are randomized on all stages except for Dracula. Dracula is never randomized in ANY setting.

3. "Vanquish the Horrible Night": This is the Original Simon's Destiny Blood Moon monsters. THe bosses are randomized. Why? Better mix of monsters.

4. Dracula X: Now the heat is really turned up. Everything is randomized, Yes even more bosses to fight!

5. Symphony of the Night: You want an adventure? Here you go. Fast & Randomized on all Monsters with half Health.

6. Rondo of Blood: How can it get better? Author's choice on monsters. Don't worry, its fair but difficult. This is the hardest mode. Fast, x2 Health and Few Random monsters

/////////////////////////////////////////////////
CLASSES AND STARTING WEAPONS: Every Character has a SKILL bound to the reload key!!! I bind reload key to Shift. Every character has mostly unique abilities on the Castlevania Subweapons.
Subweapons and Skills can only be used on the Starter Weapon of each character. Every other non-starter weapon can be used by everyone.

Trevor Belmont-- Yes he wore brown in the original NES version just like Simon. Uses the Flame ChainWhip right from the start and the Skill ability does a single throwing dagger with infinite ammo use. He is very powerful all around and would be a decent choice as a Starter character to learn with.
Has one of the best outputs for Subweapon damage.
Subweapon variance: Dagger shoots 3 in a straight line; Throws 3 Holy Waters in a horizontal arc; Throws 3 Crosses.

Lincoln- Magic Shield + Sword: A sword that swings in a wide arc. The mainfire can be held for a short charge up before it releases an explosion wave. No ammo needed. While SHIELD is showing you are INVINCIBLE. The Skill attack fires a Shotgun that has no ammo limitations. Whenever the Shield is NOT showing you can be hurt. Has mediocre subweapon output akin to original Simon's Destiny. Normal Subweapons.

Sypha: Starts with Fire Wand: Primary is unlimited which shoots a short range fire. Skill attack is a Freezing Wind spell that will freeze enemies and is free to use. All Subweapon attacks do ICE style attacks except for the Axe and Bible.
Subweapon variance: Dagger= 3 Ice Bolts; Holy Water = Ice Wall; Axe throws straighter with zero arc; Boomerang= Frost Shard and fast fire rate.

Grant- Has the fastest MOVE SPEED. Really short range melee compared to everyone else. No Reload skill, and subweapons on Altfire.

Angmar- Starts with Magic Gauntlets: Primary fires a melee attack that also vampire Health back into you. Skill ability is FLIGHT at zero cost. Has the best Subweapon attacks. Believe it or not, he is Not overpowered. He's simply a very powerful wizard.
Subweapon variance: Dagger= 3 piercing Lightning Bolts; Holywater= Exploding Hammer; Axe= ThunderBolt; Boomerang= Frost Nova

Alucard- A lone warrior battling the undead: Starts with a Silver Sword, and some magic. His Skill attack is a fireball and the occasional ice ball; no ammo needed. His Subweapon output is average vanilla CSD. He has the highest Jump height.

Simon the Questor: A warrior who has a Shield bound to the Reload key and Subweps on Altfire. The shield allows no forward movement but you can strafe and move backwards while holding it up.

Erdrick-- Cant use subweapons. Has a Shield like Simon. His altfire is his trusty HURT spell which is free to cast.

Arthur: Hero from GhostsnGoblins. Low Health but has a very good starter weapon. No reload key ability. Subweapons on Altfire.

Baratus--- Fighter from Hexen. No Reload skill. Subweapons on altfire.

Kuros: Has one of the best starts. Reload key is Subweps and Altfire is his boomerang axe. High jumping ability.



Keyconf:

WeaponSlot 1, Twin Axe, Sword
WeaponSlot 2, Default per Class: Subweapons only on this and same for Skill ability/ attack.
WeaponSlot 3, Boomstick,Bow
WeaponSlot 4, Crossbow, VampireKiller
WeaponSlot 5, Hammer,
WeaponSlot 6, wand,Trident
WeaponSlot 7, BFB(Big Freezing Book


Weapons to be found: All of these weapons can be found at the old Whip Upgrade spots or 1000 gold spots. Happy hunting. All Main Fires except the Big Freezing Book are free cost.


Long Bow: A Magic bow that shoots a Freezing arrow on the Altfire that uses mana ammo shared with the wand and costs 1 hearts per shot. You can press and hold and release with both firing types.

Hunter's CrossBow: Fires bolts. Altfire shoots an Exploding Fire Bolt.

Volcano Hammer: Hybrid Melee and Ranged Weapon. Altfire throws an exploding hammer. main fire swings a slow melee attack that also does a damaging shockwave centered on you, but doesn't hurt you.


Gold Wand: straighforward and simple weapon Primary Fire shoots a Electric Puff. Alt fire casts a 3 Piercing Shock Bolts that can have a tight but random spread . Mainfire costs nothing, Altfire costs 3 hearts per cast.

Big Freezing Book: A magic Tome that fires a freezing cloud. Altfire shoots Lightning Spell. Main Fire costs 14 mana per click. Lightning Spell costs 1 per cast.

Twin Axe "Beater and Biter": Altfire attack throws 1 piercing axe. 1 second cool down. No ammo cost.

Royal Trident- Main fire shoots 4 fast shots at an economical cost of 1 heart. AltFire is a melee attack. Poke Poke.

Vampire Killer XBow: A strong Crossbow that fires fast. Altfire does triple burst

BoomStick: A single barrel shotgun that reloads fast.

Sword: The Kinglsayer returns. Altfire is a free cast Fire Breath type skill. Swings fast and wide. No ammo use needed.


============================================================

MONSTER Cast: monsters are now randomized. This doesn't mean an Imp Spawn will spawn a Cyberdemon level monster.


Skeleton: A naked skeleton that is melee only

Merman: a Snake creature that shoots energy balls

Keese: a giant aggressive spectral Bat.

Skeleton Knight: Throws axes.

Octorok: Tentacle monster that is never caught off guard and shoots red balls.

Leever: Melee only monster that sinks below the floor and attacks in close.

Goblins: Little armored imps that melee and shoot arrows.

Wizard: Flying wizard that is invisbile until hit or attacks

Goblin WarLord: Bigger Moblin that shoots many arrows at once.

Vampire Legionairre: A heavy armored melee only warrior. Deflects attacks from the front.

Goriya: Giant 2 headed troll that throws maces.

Golem: giant mummy that shoots a partially seeking projectile. Spits a Ghastsoul when it dies.

GhastSoul: A blue flying ghost that shoots.

Wendigo: Ice monster

Daemonic Wizard: Ground demon lady that shoots a wave of fireballs.

Gargoyle: Black and Red types. Black ones shoot fireballs.

Reiver: undead flying wizard that shoots fireballs

Vhampire: Flying Cloaked dude that shoots bats and gargoyles.

Serpent: a mean lizard fire breather

Maulotaur; Bipedal bull that can ram and throws fireballs.

BOSS MONSTERS: These guys are also randomized. They are super rare and only seen toward the end of the game.


Baron of Darkness: Crazy demon.

Serpent Rider: Rides a Serpent and will fire lots of different projectiles.

MegaTaur: The OG Maulotaur of Heretic.

Ahganim: Black robed Wizard

Cheoghganon: He's a "crossover" character. Hard fight.

Fallen Hero: Legendary warrior

Fallen ArchMage: Legendary mage

Doppleganger: What is a man? A miserable pile of secrets.

Shaft: A Lightning wizard

New Dracula forms: Look the same, Fight different.





CREDITS
===========================================================================

Special Thanks : Medieval Doom @ zdoom forum
Post by Lagi
=============================================================
Realm667 repository for: Vampire Monster, Crimson Disciple, Cheogh, Converterted Legionnaire, Thor, Magic Bow, Frag Grenades,
Crash monster soundfiles, Heaven Guard, Trash Monsters, Hornet, Azazel, Dune Warrior, DaggerfallSkeleton,
Impaler CrossBow, Succubus, Western Shotgun. Firewand

===================================
Conan The Barbarian: Warrior of Doom(Beta 8)
Postby xenoxols at Zdoom forum For Shield sprite and Skull Sword sprites and Greatsword.
======================================
CastleVania Simons Destiny by Batandy
for Making this amazing game.

========================

The Castle-Pack by Jeffrey Harvey at MODDB
Location
Games : Doom II : Addons
Filename
Castlepack.rar
Category
Singleplayer Map
Licence
Public Domain
Uploader
JeffreyHarvey
Added
Apr 3rd, 2020
Size
2.15mb (2,251,574 bytes)


========

Title : BIG CASTLE for DOOM II

Filename : bgcastle.wad

Author : Bob Kudla

===========================================================================

* What is included *

New levels : No
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other files required : Castlevania Simon's Destiny AND Doom 2!!!

* Play Information *

Game : Castlevania Simon's Destiny
Single Player : Designed for

Other game styles : None
Difficulty Settings : YES!
Tested : GZDoom

* Construction *

Base : Modified from Castlevania 3 for Simons Destiny, and Heretic Heroes
Build Time : 4 days
Editor(s) used : GZDoom, GIMP, Notepad, Slade
Known Bugs : None



* Copyright / Permissions *

Edit it all you want because that is what I did. This is a labor of love that I built
at home for extra challenge. It's only right that I share it and allow it to be shared.
Last edited by kalensar on Fri Jul 30, 2021 8:45 pm, edited 25 times in total.
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Re: Castlevania 3 for Simon's Destiny addon

Post by StraightWhiteMan »

I haven't tried this yet, but I love Castlevania and I love the Simon's Destiny mod, so I'm definitely going to try this for sure. It sounds pretty awesome to say the least, but as I'm sure you're aware, screenshots would be extremely preferable.
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Re: Castlevania 3 for Simon's Destiny addon

Post by kalensar »

StraightWhiteMan wrote:I haven't tried this yet, but I love Castlevania and I love the Simon's Destiny mod, so I'm definitely going to try this for sure. It sounds pretty awesome to say the least, but as I'm sure you're aware, screenshots would be extremely preferable.
Thanks for the Idea. I usually just do demo videos.
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Re: Castlevania 3 for Simon's Destiny addon

Post by kalensar »

Demo video is up
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Re: Castlevania 3 for Simon's Destiny addon

Post by r&r »

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kalensar
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Re: Castlevania 3 for Simon's Destiny addon

Post by kalensar »

I'm currently doing an upgrade to the mod on graphics, gameplay and monsters.

I appreciate the links provided at least for some artistic direction. I may not use them directly as they are full Konami art. I made one exception for Alucard with the Simon's Destiny material. I can use them as reference material for recoloring purposes on say the Sypha and Alucard sprites to be more accurate.
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kalensar
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Re: Castlevania 3 for Simon's Destiny addon

Post by kalensar »

Update to v1.1 has released. Updated main post with new screen shots and new info.
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Re: Castlevania 3 for Simon's Destiny addon Version 1.2

Post by kalensar »

Updated to version 1.2 Updated main post
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Re: Simon's Quest in Castlevania 3 for Simon's Destiny

Post by kalensar »

Updated to a new version. Simon's Quest in Castlevania 3 for Simon's Destiny. This is actually a Total Conversion
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Re: Simon's Quest in Castlevania 3 for Simon's Destiny

Post by salahmander2 »

I tried out the new maps. And to be honest with you, Doom textures really don't fit the mod overall.
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kalensar
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Re: Simon's Quest in Castlevania 3 for Simon's Destiny

Post by kalensar »

salahmander2 wrote:I tried out the new maps. And to be honest with you, Doom textures really don't fit the mod overall.
Thanks for at least giving it a shot. You can play all of these maps for doom 2 at

https://www.moddb.com/games/doom-ii/addons/big-castle

https://www.moddb.com/games/doom-ii/add ... astle-pack

The authors of these maps allow open use of them as credited in my mod.

My opinion was that these maps are amazing but silly for doom monsters, but were begging for something like this; at as far as the Castle Pack was concerned.
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kalensar
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Re: Simon's Quest in Castlevania 3 for Simon's Destiny

Post by kalensar »

UPDATED WITH A TEXTURE PACK THAT kills all the green blocks. dltp_-_doom_lowres_texture_pack.
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kalensar
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Re: Castlevania 3rilogy for Simon's Destiny

Post by kalensar »

Updated with music to each new Episode level and updated the download link.
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Re: Castlevania 3rilogy for Simon's Destiny

Post by Burtie »

Hey I just played through the Dracula's castle part of this mod and thought I would share some of my thoughts.

1) Stopwatch seems to be the best subweapon in the game by far, especially if you're a melee character as it allows you to close the distance with ranged enemies and pummel bosses with ease. I don't know if balance is an objective for this mod but maybe it should be nerfed a little? I was playing on Dracula's Castle on 'Vanquish the horrible night' difficulty BTW.
2) Trevor Belmont's skill ability seems to be mistakenly listed as an alternative whip attack in the OP but as far as I can tell (I bound my reload key to R) all it is is a single dagger throw.

Other than that I really like the mod and it's really cool to see the amount of new content produced for it. Looking forward to trying other levels and difficulties now.
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kalensar
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Re: Castlevania 3rilogy for Simon's Destiny

Post by kalensar »

Burtie wrote:Hey I just played through the Dracula's castle part of this mod and thought I would share some of my thoughts.

1) Stopwatch seems to be the best subweapon in the game by far, especially if you're a melee character as it allows you to close the distance with ranged enemies and pummel bosses with ease. I don't know if balance is an objective for this mod but maybe it should be nerfed a little? I was playing on Dracula's Castle on 'Vanquish the horrible night' difficulty BTW.
2) Trevor Belmont's skill ability seems to be mistakenly listed as an alternative whip attack in the OP but as far as I can tell (I bound my reload key to R) all it is is a single dagger throw.

Other than that I really like the mod and it's really cool to see the amount of new content produced for it. Looking forward to trying other levels and difficulties now.
Hi! Thanks for giving it a try. Yes, the info on Trevor was wrong as I did switch it from the Long Whip over to the Dagger from Version 1.2 in the change over to the 3rilogy version. I've now corrected that info in this main page here. Fortunately my modding leaves my games in better shape than in my game instructions at times. Thank you very much for catching that literary problem.

On the Stop Watch: That is how it works in the Original Simon's Destiny game as well. It is that powerful. The catch is that Not All Characters can use the Stop Watch. Trevor Belmont is one of the strongest characters in the mod because he is a main, but his main drawback is his attack speed is slower than some of the other characters.

Each difficulty is its own game type besides just having the extra Episodes. Your choice on Vanquish the Horrible Night was definitely a good choice as I found that one to be super fun as well. Rondo of Blood is by far the biggest Pain in the Booty since it is not as randomized as Dracula X or Symphony of the Night.

I tried to make this as replayable as possible. The other Episodes are very different than Draculas Castle (Castlevania1) but the maps chosen are very Castlevania in architecture in the vein of NES difficulty and even aesthetics of the maps having pit falls to death and minibosses galore.

Ive beaten all the maps as Trevor Belmont and as Angmar for testing purposes so they are beatable, and cheesing the levels is totally encouraged and allowed!
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