In the meantime, I've converted the project into using Doom 2 as a base instead of Doom 1, which should make the project easier to develop with. This does come with the caveat that for any future episodes that rely on a Doom 1 map, the original will have to be included in the distributed version. I don't think this is too much as a problem, as my understanding of the original EULA states that as long as we're not shipping the original IWADS as a whole, that's fine to do. I would appreciate past participants to please look over their maps and make sure everything looks and works correctly before I feel comfortable with an RC2.
https://github.com/kevansevans/You-Fix-It-
Map files have been renamed from E1M# to E1M1[letter] to avoid conflict with any future maps this project may accumulate. I'm also using SargeBaldy's Doom 1 textures for Doom 2 wad in this just to make the process easier and not have to go through trial and error finding the missing assets.
https://www.realm667.com/index.php/en/t ... or-doom-ii
In the meantime, I'll be looking over the E1M9. @yum13241 this is not meant to be a secret map entry just yet, so it will go into the regular line up if approved.