
And now I decided to make this hammer universal, so you can use it with any mod (except for those without vanilla hands, but you can still load it!). So, how this thing works?
It doesn't make a ground-slam like it does in DE:TAG2. It is a separate weapon now which recharges other a time. You can have 1000 (5) charges as maximum. You get Sentinel Hammer (SH) at the very beginning of your playthrough. To select SH, bind a special button in Customize Controls options.
Hitting enemy or a wall/floor gives different effects. If you hit an enemy, you make a massive damage to one demon and getting some ammo . You will lose only 200 (1) charge. But if you hit wall/floor, you will make a high-damaging shockwave without getting ammo, but you will lose 600 (3) charges.
But it's not all features! You can actually upgrade your Sentinel Hammer! You are getting upgrades automatically in MAP08, MAP16 and MAP24. In MAP08, your SH will give more ammo by killing demons. In MAP16, ground-slam will be more powerful and in MAP24 ground slam will need only 500 charges, this will make you able to use ground-slam twice before waiting a Sentinel Hammer to recharge
As you can see, Universal Sentinel Hammer addon adds a hammer with functions of Crucible (kill any enemy with one charge), Chainsaw(get ammo) and Sentinel Hammer from DE:TAG2 (massive shockwave). I made it for only one reason - it was too hard to animate an original, ground-slam attack from DE:TAG2, and also... it's not satisfying at all! I tried, believe me.
Video showcase (it's a PB version but Universal one functions absolutely the same way): https://www.youtube.com/watch?v=TxywnkskKZY&t=16s
Screenshot: https://ibb.co/gydm82y (only one yes)
Download link: https://www.moddb.com/games/doom-ii/add ... mer-add-on
I hope you will enjoy it
