Crashes when you spawn this:
Code: Select all
class Crasher : Actor
{
States
{
Spawn:
PUFF A 0 nodelay A_StartSound("*death");
stop;
}
}
Moderator: GZDoom Developers
Code: Select all
class Crasher : Actor
{
States
{
Spawn:
PUFF A 0 nodelay A_StartSound("*death");
stop;
}
}