[Wolfenstein: Blade of Agony] v3.1 released (p204)

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undeadmonk354
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Re: [Wolfenstein: Blade of Agony] Final release is closing i

Post by undeadmonk354 »

I'm ready to get psyched!
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Tormentor667
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Tormentor667 »

It's out!
Ninlhil
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Ninlhil »

Oh Yes...
1BpZ_frame_0003.png
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ShockwaveS08
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by ShockwaveS08 »

As a Delta Touch player, I praise the wealth of graphics settings available to tweak and fiddle around with! Had to disable the rain and snow particles by the time I headed off to save Private Ryan.
PSTrooper
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by PSTrooper »

I got to play it when I get done working both jobs.
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m1lk
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by m1lk »

I remember playing this and it was only a couple of levels. guess ill have to play the whole thing now.


edit: fuck me, this is great so far! this is like putting a Porsche engine in an old VW.
Last edited by m1lk on Sat May 01, 2021 12:34 am, edited 1 time in total.
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Rachael
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Rachael »

Yay for the release! This project has seen a lot of setbacks over the years but no matter what the team marched on, in full passion and love. And it is obvious that it is a work of love and passion from the very first moment you open it up.

This is probably going to be one of the most prolific releases in the Doom community for the entire year of 2021.

Any accolades the project or team gets will be well deserved.
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Hurykles
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Hurykles »

So according to moddb page the game supports couple of languages now... even... polish? Who... when....where... i really need this person... i need their help (because i kinda was left on my own with translations)
Sorry if it's a little offtopic
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Captain J
 
 
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Captain J »

U R A Hero, Team.
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doomjedi
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by doomjedi »

Rachael wrote: This is probably going to be one of the most prolific releases in the Doom community for the entire year of 2021.
Don't forget it then by moddb "Mod of the Year" awards time :)
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m1lk
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by m1lk »

still playing and I love it so far.

but am I seeing this right: BULLET DROP???! :shock:

im trying to snipe on the dam, and I noticed I wasn't hitting. so I aimed a little higher, and it hit!

edit: running does work. im dumb.
Last edited by m1lk on Sat May 01, 2021 6:33 am, edited 2 times in total.
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doomjedi
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by doomjedi »

Still didn't download BoA?
Maybe this will convince you :)

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jazzmaster9
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by jazzmaster9 »

So I've been having issues with Rendering for Blade of Agony.
every time a new map is loaded this happens. and is only corrected when toggling color grading on and off
Image

but it means i have to do this everytime I load into a new map. any permanent fix for this?
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Tormentor667
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Tormentor667 »

According to internal tests, you need updates for your display drivers. We had similar issues and solved them through updating the drivers.
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Tormentor667
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Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Post by Tormentor667 »

m1lk wrote:still playing and I love it so far.

but am I seeing this right: BULLET DROP???! :shock: .
Yes :)
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