Yeah, you can get one-tapped for absurd damage, but that is not the norm and I don't think balancing had ought to be done around edge cases (otherwise zombiemen themselves would be extremely op!!
) Damage exceeding 20 is highly unlikely for a zm66 against green armor. I added logging to see damage received versus the rng threshold for spirit armor breakage. If I had retained one iota of information from my probability and stats courses I would run more tests and calculate the odds, but unfortunately that's not happening tonight.
Here are two sessions of me waiting for a zombieman to mow me down with a zm66
https://pastebin.com/XGV2qpna
ValeriePalerie wrote:Basically, I find complaints about certain objects being overpowered similar to complaints about classes/weapons in Souls games being such, in that the short answer I tend to give is "then don't use them", though I understand that's a very flippant response
I understand the feeling, and I
do do this with most supernatural objects, but to be honest I don't like situations in which I intentionally must gimp myself to have a challenge. Call it poor self control :^). I've modified my local version of the pk7 to nerf blues and spirit armor, as both changes are trivial; if I knew where to begin I'd do the same for blurspheres, summoning talismans, and archangels.
ZikShadow wrote:Burktross wrote:
Archangels are very powerful in that you could turn the table on the enemy and have your own army at your side, but at the same time these "allies" have no sense of friendly fire restraint and would be more than happy to block your path
I understand where you're coming from, but an army of monsters that may accidentally kill you (at least while enemies remain; and in the presence of resurrected hordes of allies, that would not be long, I'd think) is still less dangerous than an army of monsters that are trying their damnedest
to kill you.
Matt wrote:I was just trying out how the new bleeding effect nerfs shotgunguys and had them shoot me unarmoured except for a single spiritualarmour.
First one killed me in like 5 shots.
Second took... it felt like a couple dozen hits (and about thrice as many shots total) before it died and I was able to get up and recover.
What do you think about the bleeding effect consuming blues in order to function?