[6.3b] Corruption Cards - 200+ cards! New Collector mode!

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TonynUBares
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by TonynUBares »

Hi Mike, having an issue with mistery card on 1.9b.
Once I get the first mistery card, it actually reveals me what's the effect.
[streamable]streamable.com/xw56rt[/streamable]
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Machine-Reaper
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by Machine-Reaper »

is this compatible with Shades of Doom with Legendoom addon?
64palm
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by 64palm »

can this work on compendium gigawad ?
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wildweasel
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by wildweasel »

64palm wrote:can this work on compendium gigawad ?
It can; you will probably want to modify your copy of Compendium by adding the HUB map as an exception via the CCARDS lump, so that it does not give you an extra card.
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Rowsol
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by Rowsol »

If I pick the "enemies act as if you have invisibility" card and fire the Eliminator shotgun in the Trailblazer mod the screen flashes a black box on the screen.
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Cutmanmike
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by Cutmanmike »

New version with some minor fixes.
  • Fixed a crash while CCards_Disable was true.
  • Fixed Mystery Cards revealing their description.
  • Fixed toxic corpses using the wrong graphics with certain mods.
  • Fixed certain Heretic monsters getting stuck with the Miniature Army Curse.
  • Increased the mass of stone statues.
  • Compressed most audio files.
  • Added one new card.
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Rowsol wrote:When playing Guncaster, picking the small companions for the bosses leads to lots of extra Chest spawns. It seems kinda cheesy. Do you think removing the drops from the small companions is a good idea?
I will probably do this at some point, but I can't figure out how to strip an actor's drop items once they've been spawned.
Rowsol wrote:If I pick the "enemies act as if you have invisibility" card and fire the Eliminator shotgun in the Trailblazer mod the screen flashes a black box on the screen.
This I have no idea on though. All my mod is doing is giving you a partial invisibility powerup but without the transparency.
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mamaluigisbagel
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by mamaluigisbagel »

doesn't Trailblazer replace the Partial Invisibility powerup? Maybe that has something to do with it? Though if that were true, I imagine every mod that replaces the invisibility would have issues, and I believe that's not true.
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Delfino Furioso
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by Delfino Furioso »

wildweasel wrote:
64palm wrote:can this work on compendium gigawad ?
It can; you will probably want to modify your copy of Compendium by adding the HUB map as an exception via the CCARDS lump, so that it does not give you an extra card.
This means extracting the "CCARDS.txt" file from CorruptionCards' pk3 archive and adding it to the root of Compendium's pk3 archive, right?

I've tried to do so, but when loading the hub map I'm still presented with the initial game mode & deck selection menu
Am I missing something else?

Thank you!
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Ryuhi
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Re: [1.9b] Corruption Cards - Choose cards that alter your g

Post by Ryuhi »

Cutmanmike wrote:
Rowsol wrote:If I pick the "enemies act as if you have invisibility" card and fire the Eliminator shotgun in the Trailblazer mod the screen flashes a black box on the screen.
This I have no idea on though. All my mod is doing is giving you a partial invisibility powerup but without the transparency.
I mentioned that to PillowBlaster in the Trailblazer topic:
PillowBlaster wrote:
Ryuhi wrote:... when pairing the blursphere card with trailblazer, the Eliminator and Conquorer's firing frames have a black background, specifically when paired with the 'CCards_Actor_TogglingBlurSphere' actor from there. Those weapon sprites are the only ones I saw that did the black background and then additive rendering overlay, so i feel like that might be the culprit. Figured I'd mention it here as well in case he's not able to fix it on his end.
Eeeeh, more like not exactly feeling like fixing it; I guess I have a method to remove the black backgrounds from those, but I noticed that the light from the flash had lost some of the volume whenever I did that. EDIT: I guess I'll do that to fix it in case of that bug anyway, shouldn't be that much noticable, might be me just seeing things, either.
When i was troubleshooting it, I saw that exact actor was the one that was causing it, not familiar with which part of the card's effect it dictates directly, but wanted to bring it up here just in case. Either way, it looks like it's something he plans to fix on TB's end in the future, but thought it might be good to know if other mods ever run into a similar issue
sibullski
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by sibullski »

When I pick Chaos cards. It says there are not enough cards in the pool, what am I missing?
MaddoX
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by MaddoX »

I was playing corruption cards with pandemonia and i had "imp and its species fire triple projectiles" and "chaos imp throws a chain of 3 projectiles" both on. It made the chaos imp shoot in an infinite loop, even if i would make it stuck somewhere and go around a corner out of its sight it would keep on spamming. was pretty cool actually :)
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Delfino Furioso
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by Delfino Furioso »

happy coincidence or AAA developers taking inspiration?
https://www.rockpapershotgun.com/back-4 ... -and-chaos
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Cutmanmike
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by Cutmanmike »

Delfino Furioso wrote:happy coincidence or AAA developers taking inspiration?
https://www.rockpapershotgun.com/back-4 ... -and-chaos
Mostly likely coincidence. I didn't even have 1.0 with the trailer out when I found out about this. I even flirted with the idea of changing the mod name on release of 1.0 but I felt a lot of people were already to used to "Corruption Cards" to change it now :wink:
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worldendDominator
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by worldendDominator »

There seems to be a bug that lets friendly monsters carry hostiles. Might be not due to the mod itself though, it happened on a stream with Twitchy Doom custom commands.
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Rowsol
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Re: [1.9c] Corruption Cards - Choose cards that alter your g

Post by Rowsol »

Can you tell me where to look to disable the mandatory wait time upon starting a level?
edit: I found it. It's the CVAR ccards_selector_nobuffer
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