Sorry for the double post but I have the same problem again. This time it is an .OBJ of what is supposed to be a flower. Also I found that the ROTATING keyword doesn't work on weapon models.
Screenshot_Doom_20210418_112432.jpg
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Hello, little update. I think I've found a halfway solution for this problem...
I noticed that my last weapon, that I created the same way as the others (the others work well without the bug of this thred) has the bug mentioned here. So, I grabbed it by the balls and spent some time playing with it.
- I don't think this is a bug of the model. After all, the model works 100% correct when placed on ground. The bug only appears when the model is used as a HUD weapon.
- so I started playing with model offsets. Because, the model placed on the ground is much farther from camera than the HUD weapon, maybe the bug is related to actual distance between the viewport (camera, etc.) and the model itself. So I checked my working model's offsets and found out that most of the models have Z offset like -10, while the new weapon has Z offset -3. So, I changed it to -4 ... and the problem is GONE!
So, if you want to solve this, try playing with models offsets in MODELDEF. I think this 'bug' is related to the renderer or camera. Not sure if I should report it.