LegenDoom [2.8.3] - LDL [4.2]

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Viscra Maelstrom
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Re: LegenDoom [2.7] - LDL [4.0]

Post by Viscra Maelstrom »

effects like Ghostly and Intimidating doesn't trigger when used with effects that gives those power-ups, i.e. Infiltrator when killing enemies, and Soulstorm when picking up Megaspheres. i guess this might be an intentional design choice, but it's a bit odd that it doesn't combo with them.
Burst Melee makes enemies flinch always when you hit them, making it possible to stunlock them. dunno if it happens with the other Burst weapons, but it did at least happen on it.
Upgrading SSG freezes the game when fired. i used GZDoom 2.3.2 if that helps any.
Annihilating BFG feels a bit underpowered to me. i think a big reason for that is because the explosions it emits harms you. if none of the explosions would harm you, like the Shockwave BFG, i think it would be a lot more useful.
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Rowsol
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Re: LegenDoom [2.7] - LDL [4.0]

Post by Rowsol »

I assume it is, but is it intentional that guys under the first health threshold in LDL (100) don't give any items on death? It seems like you should get something, even if it's just a clip.
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Yholl
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Re: LegenDoom [2.8] - LDL [4.0]

Post by Yholl »

2.8 is released, with quite a few quality of life changes!
Check out the changelog for the awesome details, and enjoy!
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Captain J
 
 
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Re: LegenDoom [2.8] - LDL [4.0]

Post by Captain J »

I'm so glad that this mod is keep on updating :D
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namsan
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Re: LegenDoom [2.8] - LDL [4.0]

Post by namsan »

thanks for update
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Lim0n4eG
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Re: LegenDoom [2.8] - LDL [4.0]

Post by Lim0n4eG »

Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
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wildweasel
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Re: LegenDoom [2.8] - LDL [4.0]

Post by wildweasel »

adski_drochila wrote:Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
Breaks the game, how?
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Lim0n4eG
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Re: LegenDoom [2.8] - LDL [4.0]

Post by Lim0n4eG »

wildweasel wrote:Breaks the game, how?
the game freezes and you can exit only through the task manager
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Yholl
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Re: LegenDoom [2.8] - LDL [4.0]

Post by Yholl »

adski_drochila wrote:Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
I thought I fixed that like, a year ago. It's in the changelog, and I sure haven't managed to cause this myself.
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comet1337
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Re: LegenDoom [2.8] - LDL [4.0]

Post by comet1337 »

i keep finding blessed melees specifically with anti-monster weapons disabled
also do they work against drla monsters?
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Yholl
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Re: LegenDoom [2.8] - LDL [4.0]

Post by Yholl »

comet1337 wrote:i keep finding blessed melees specifically with anti-monster weapons disabled
fuuug
comet1337 wrote:also do they work against drla monsters?
You betcha!
They should also work on Rampancy and Colorful Hell monsters as well.
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Yholl
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Re: LegenDoom [2.8.1] - LDL [4.0]

Post by Yholl »

2.8.1 is out, minor update adding weapon icons so weaponwheels and stuff are nice, as well as support for DeusDoom.
Yholl wrote:
comet1337 wrote:i keep finding blessed melees specifically with anti-monster weapons disabled
whoops forgot to do that
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Yholl
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Re: LegenDoom [2.8.2] - LDL [4.0]

Post by Yholl »

2.8.2 is out, still forgot to do that

Fixes an issue with Divine and Intimidating not synergizing.
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wildweasel
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Re: LegenDoom [2.8.2] - LDL [4.0]

Post by wildweasel »

I'm not sure if I'm setting it up right, but with Rampancy loaded after Legendoom 2.8.2, I still managed to get a Wrangler weapon. Should I be turning off the monster-specific weapon effects?
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Yholl
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Re: LegenDoom [2.8.2] - LDL [4.0]

Post by Yholl »

wildweasel wrote:I'm not sure if I'm setting it up right, but with Rampancy loaded after Legendoom 2.8.2, I still managed to get a Wrangler weapon. Should I be turning off the monster-specific weapon effects?
No, that's perfectly fine! It'll work on the little spiders and the stealth droids just like on demons. The next Rampancy update will change that effect a bit, but functionally it'll just affect different robots at that point.
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