Testers needed - HYPERTENSION V1.1

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zVOITTO
Posts: 31
Joined: Wed Jul 31, 2019 2:58 pm
Graphics Processor: nVidia with Vulkan support
Location: Winland

Testers needed - HYPERTENSION V1.1

Post by zVOITTO »

Hey-yo, here's the latest map for GERMS 'Hypertension', which is a relatively short map featuring 2 challenging combat focused areas with just barely enough wiggle room to survive. I would greatly appreciate any and all feedback from you guys, and it would be fantastic if you would try it out in co-op as well :D ZDoom, Zandronum and GZDoom supported for single and co-op play.

Download Link


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Kappes Buur
 
 
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Re: Testers needed - HYPERTENSION V1.1

Post by Kappes Buur »

Interesting map. Nice layout.
But, heavens to betsy, soooo many monsters. Way beyond my playing ability.
If it were not for godmode and mdk, I would never have seen the Exit.
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zVOITTO
Posts: 31
Joined: Wed Jul 31, 2019 2:58 pm
Graphics Processor: nVidia with Vulkan support
Location: Winland

Re: Testers needed - HYPERTENSION V1.1

Post by zVOITTO »

Kappes Buur wrote:Interesting map. Nice layout.
But, heavens to betsy, soooo many monsters. Way beyond my playing ability.
If it were not for godmode and mdk, I would never have seen the Exit.
It is difficult by design, since it was made to occupy one of the later mapslots in the wad. Although the lower difficulty levels have been adjusted to contain less threatening enemies in less hazardous spots with more resources for the player, i feel like the difficulty could still be balanced better

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