I am currently working on menus for my project, including main-, episode- and skill-menus.
I would like all of them to be positioned in the bottom right corner of the screen, as I believe it fits the aesthetic very well. This works easily with the main menu.
Code: Select all
LISTMENU "MainMenu"
{
Size 450,450
Font "bigfont","green","olive"
Position 420, 305
Selector "mmnu_s",10,10
//triangle
StaticPatch 340, 220, "MMNU_1"
TextItem "New Game", "n", "PlayerclassMenu"
TextItem "Load one", "l", "LoadGameMenu"
TextItem "Save one", "s", "SaveGameMenu"
TextItem "Settings", "o", "OptionsMenu"
TextItem "Quit it", "q", "QuitMenu"
}
Spoiler:However, the skill- and episode-menus are giving me a bit of trouble. I know that their contents depend on ZMAPINFO, and that the program automatically fills it.
The positioning seems to work differently with this. My menudef on the episodemenu:
Code: Select all
ListMenu "EpisodeMenu"
{
Size 450,450
Font "bigfont","green","olive"
Selector "mmnu_s",10,10
StaticPatch 340, 220, "MMNU_1"
Position 420, 305
}
Spoiler:It seems like the positioning works very differently, as the static triangle is in a different position when using the same coordinates. Maybe it is hardcoded, and cant be changed in this way.
I would like to know if there is a way to position all menus in the bottom right corner, or if this is not possible due to the way they are made.
Thank you in advance!