The timer in the shader continues to count even during the screen wipe animation, while the timer in the ZScript stops during this animation.
Is there any chance that something will be done about it in future versions of the GZDoom? Maybe make another timer that will stop and depend on the time of the map?
P.S. This post was originally in the bugs section, but I thought and decided that this is more related to requests, so I recreated the topic.
Add new timer for shader
Moderator: GZDoom Developers
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- Posts: 38
- Joined: Sat Nov 17, 2012 11:43 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Russia
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Re: Add new timer for shader
yea, that would be neat imo.
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Re: Add new timer for shader
It would be really nice
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- Posts: 38
- Joined: Sat Nov 17, 2012 11:43 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Russia
Re: Add new timer for shader
Are there any chances to see this feature in the next versions?