Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod

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_sink
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Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod

Post by _sink »


Colander (Colare) is a gameplay mod for the Eternity Engine (DRDTeam builds only. you can get the latest HERE)
Loaded like a gzd mod, drag and drop onto the exe and after any maps if you want the menus to be overwritten as intended.

1.5 out now! Get it here:

DOWNLOAD

The project started as a recreation of STRAIN's gameplay and feel, intended to be a scary, stressful experience without totally betraying the player. STRAIN has a lot of abnormalities which I like that come from it trying to be a "real sequel" to Doom. I expanded the scope to be more of an elaboration of STRAIN's ideas, turning into it's own beast with it's own gritty occult vibe. Almost all monsters and weapons are altered, some beyond recognition. All the tweaks and changes should compound to encourage a more Ultimate Doom playstyle; more movement, less camping corners and chokes with the SSG. UV is not-insignificantly harder than vanilla in the majority of cases, but your mileage may vary. Playtests are usually conducted with the Scythe series, BTSX and Plutonia.

Add-ons and small mutators are planned.

Come say hi in the #colare channel at Secreta Lounge. I'd like to hear from you if you've got any questions or suggestions, and you can get indev versions that are posted.

Crossposted from Doomworld

CHANGELOG:
Spoiler:
CREDITS:
Spoiler:
OLD FOOTAGE:
Spoiler:
Last edited by _sink on Mon May 23, 2022 8:43 am, edited 4 times in total.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by <rd> »

https://www.youtube.com/watch?v=WT9DoFX4zIg [btsx e1m4]
https://www.youtube.com/watch?v=3UUp1gc8Mqo [sunlust m15 <- was just really curious how it might play on a harder map. basically shows the RL changes work really well.]
just adding a couple more playthroughs I did in case anyone wants to view clips. this mod is pretty neat.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by Captain J »

Oh hey! This is here in ZDoom Forum as well. I dig the weapon sprites and the sound effect. And speaking of which, i think Assault Rifle is unnecessarily held up too much. Plasma Rifle and Pistol are acceptable because they're narrow.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by Redead-ITA »

I can't seem to succeed on making the mod run, using the Eternity engine stable it gives me errors.
the error says
"include EPTEXT.edf is not a valid lump name'"

Double updated, i apperantly without realizing was running EVP and not this mod in eternity.
Tripple updated, i apperantly also noticed that i wasn't even running the github build properly either.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by Captain J »

In case of people might confuse over the proper launcher(etenity, not gzdoom) and the launching order, some kind of instruction at OP might be very useful.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by _sink »

added! thanks for the heads up. load order is a real pain and I always forget about it lol.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by Redead-ITA »

Hey, i checked from the thread, thanks for the info, i've tried it and so far it's good, i dig the reshading on the marathon pistol and the way the enemies try to play around with, though i would recommend making the plasma that the zombie man shoot to be slightly different because it is possible that dehacked patches might change the projectile.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by DoomSoul »

Will you make a gzdoom version?
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by _sink »

DoomSoul wrote:Will you make a gzdoom version?
No, but there's a mapset for it in the works.

Gonna put off any alternate versions for after that happens.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by Marisa the Magician »

Portal funs.
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Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

Post by Captain J »

Dang! Didn't know the portal works nicely in Eternity Engine.
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Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay

Post by _sink »

Colander 1.5 aka Slaughtertools is now out! Download here, changelog in OP:
DOWNLOAD
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Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay

Post by _sink »

Colander 1.5.3 is out now. There was another, even smaller update a little while ago but I forgot about this thread lol. Download here, changelog in OP:
DOWNLOAD
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Re: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod

Post by Matt Eldrydge »

I didn't even know Colander was actually posted here, I found it sometime last year on Doomworld and I've been having a lot of fun with it! Just wanted to ask if there's any plans for it in the future, since I noticed at some point the pistol had a sort of burst altfire.

Have a video of an early brush with Colander, played on some old WAD that allegedly has a Bjork MIDI! I'm still going through maps that fit it, but I'll definitely record a playthrough with it.

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