Wow, that is some fantastic work.
The WIP Thread
- NeuralStunner
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- Captain J
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Re: The WIP Thread
Holy smokes, feels like we are also going to see death stranding in doom as well.
- Solid-Head
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Re: The WIP Thread
Uh-oh !! The truck have started to move !!
- zrrion the insect
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Re: The WIP Thread
Working on some tools that will make designing a platforming level a bit easier
- Captain J
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Re: The WIP Thread
Floppy Disc is sure a best way to save your progress! 

- zrrion the insect
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Re: The WIP Thread
I actually made a version of these that saves the game when you use them, and they use the floppy. Right now the checkpoints have papers and a pencil over there so that they look different from the savepoints.
- Wereknight
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Re: The WIP Thread
In a million years mayhaps.Captain J wrote:Holy smokes, feels like we are also going to see death stranding in doom as well.
Either way seeing familiar places from MGS ported on Doom in their finest is always great.
- jazzmaster9
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Re: The WIP Thread
Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP






- Lagi
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Re: The WIP Thread
me want, gib linkjazzmaster9 wrote:Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
Re: The WIP Thread
Slow and steady but progress be made. Official name of mod is now "Wanted".








Re: The WIP Thread
Very WIP. It's been super fun working on this, though, and it already controls much better than Sonic 06! That's gotta count for something, right? 

- Captain J
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Re: The WIP Thread
Oh hey, i remember this! It's been a while and glad it's still worked on.CeeJay wrote:Slow and steady but progress be made. Official name of mod is now "Wanted".
- InsanityBringer
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Re: The WIP Thread

experimenting with a descent 3 hack. adds windowed mode, new mouse code, higher fovs for widescreen mode, optional msaa. also experimenting with patching the sound code to use OpenAL Soft. Descent 3 is easily my least favorite Descent, but it's still not open source and the game's super crusty on modern systems, so it's been a fun challenge. I didn't realize truly how nice MSAA is until I started working on this. Here's a pic without it. You can see it at the tops of the hills.
Also vaguely want to see if I could bolt in a Vulkan renderer for fun, but I need to like... actually finish my first triangle program before I even think of doing anything like that. Also the benefits may be minimal since the game exposes a pretty simple interface to the rendering code (used to support glide, opengl, direct3d, and a software renderer through the same paths..), but it can't be any worse than opengl on amd.