SEESDAGGERS support for hitscans and projectiles

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
StroggVorbis
Posts: 859
Joined: Wed Nov 08, 2017 4:23 pm
Discord: StroggVorbis#2466
Graphics Processor: nVidia with Vulkan support
Location: Germany

SEESDAGGERS support for hitscans and projectiles

Post by StroggVorbis »

In Strife, attacking an enemy with the punch dagger alerts all acolytes in the player's line of sight. This behavior can be recreated for A_CustomPunch via the CPF_DAGGER flag. However, no such equivalent exists for ranged weapons, be it hitscan or projectile based ones. Meaning you could shoot someone with a silenced pistol while everybody else just stands there as if nothing is going on.
User avatar
Apeirogon
Posts: 1602
Joined: Mon Jun 12, 2017 12:57 am

Re: SEESDAGGERS support for hitscans and projectiles

Post by Apeirogon »

Well, it named silenced pistol for a reason.
User avatar
StroggVorbis
Posts: 859
Joined: Wed Nov 08, 2017 4:23 pm
Discord: StroggVorbis#2466
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: SEESDAGGERS support for hitscans and projectiles

Post by StroggVorbis »

The dagger is silent as well 🙄

Return to “Feature Suggestions”