The WIP Thread

If it's not ZDoom, it goes here.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: The WIP Thread

Post by NeuralStunner »

Solid-Head wrote:
Wow, that is some fantastic work.
User avatar
Cherno
Posts: 1336
Joined: Tue Dec 06, 2016 11:25 am

Re: The WIP Thread

Post by Cherno »

What a coincidence!

Image
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Holy smokes, feels like we are also going to see death stranding in doom as well.
User avatar
Solid-Head
Posts: 57
Joined: Thu Sep 11, 2014 1:07 pm

Re: The WIP Thread

Post by Solid-Head »

NeuralStunner wrote:Wow, that is some fantastic work.
Thank you ! Hope to make a thread soon.

Cherno wrote:What a coincidence!
I saw what you did on the Discord. This is some impressive stuff my dude. Hope to see more of it soon !
User avatar
Nash
 
 
Posts: 17485
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

Uh-oh !! The truck have started to move !!
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: The WIP Thread

Post by zrrion the insect »



Working on some tools that will make designing a platforming level a bit easier
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

Floppy Disc is sure a best way to save your progress! :D
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: The WIP Thread

Post by zrrion the insect »

I actually made a version of these that saves the game when you use them, and they use the floppy. Right now the checkpoints have papers and a pencil over there so that they look different from the savepoints.
User avatar
Wereknight
Posts: 85
Joined: Mon May 06, 2019 12:06 am
Graphics Processor: nVidia with Vulkan support
Location: Void Eternal
Contact:

Re: The WIP Thread

Post by Wereknight »

Captain J wrote:Holy smokes, feels like we are also going to see death stranding in doom as well.
In a million years mayhaps.

Either way seeing familiar places from MGS ported on Doom in their finest is always great.
User avatar
jazzmaster9
Posts: 873
Joined: Wed Apr 18, 2012 11:37 pm
Contact:

Re: The WIP Thread

Post by jazzmaster9 »

Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
Image
Image
Image
User avatar
Lagi
Posts: 679
Joined: Sat Jun 23, 2018 12:51 pm
Location: Thou shalt alter thy beliefs with new evidence

Re: The WIP Thread

Post by Lagi »

jazzmaster9 wrote:Screenshots of Abysm 2: Pharaoh's Judgement. currently WIP
Image
Image
Image
me want, gib link
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: The WIP Thread

Post by CeeJay »

Slow and steady but progress be made. Official name of mod is now "Wanted".

Image
Image
Image
Image
User avatar
TDRR
Posts: 826
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Re: The WIP Thread

Post by TDRR »

Very WIP. It's been super fun working on this, though, and it already controls much better than Sonic 06! That's gotta count for something, right? :p
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

CeeJay wrote:Slow and steady but progress be made. Official name of mod is now "Wanted".
Oh hey, i remember this! It's been a while and glad it's still worked on.
User avatar
InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: The WIP Thread

Post by InsanityBringer »

Image
experimenting with a descent 3 hack. adds windowed mode, new mouse code, higher fovs for widescreen mode, optional msaa. also experimenting with patching the sound code to use OpenAL Soft. Descent 3 is easily my least favorite Descent, but it's still not open source and the game's super crusty on modern systems, so it's been a fun challenge. I didn't realize truly how nice MSAA is until I started working on this. Here's a pic without it. You can see it at the tops of the hills.

Also vaguely want to see if I could bolt in a Vulkan renderer for fun, but I need to like... actually finish my first triangle program before I even think of doing anything like that. Also the benefits may be minimal since the game exposes a pretty simple interface to the rendering code (used to support glide, opengl, direct3d, and a software renderer through the same paths..), but it can't be any worse than opengl on amd.
Post Reply

Return to “Off-Topic”