

This is with the transposed video buffer that GooberMan demonstrated is faster even if it requires you to do perspective division for the spans.
If I recall correctly GooberMan also found a benefit from just transposing the buffer to column major regardless of if the span drawer was changed to columns. (I.e. taking the cache hit on spans instead of columns.) As you've already done the work to go all the way I realize it doesn't really matter now, but based on your wording of "requires" I'm curious if you've tried this and found that the same didn't hold true for GZDoom?dpJudas wrote:This is with the transposed video buffer that GooberMan demonstrated is faster even if it requires you to do perspective division for the spans.
Actually the way I read those numbers it depends on what is more dominant in the scene. A normal (not transposed) scene might be faster than transposing it if you're viewing an area that is dominated by spans. On the other hand if the scene is dominated by columns then the transpose is faster. Some parts of his demo test was dominated by one, some by the other.Blzut3 wrote:If I recall correctly GooberMan also found a benefit from just transposing the buffer to column major regardless of if the span drawer was changed to columns.
Don't mean to step on your work but these were already completed for WidePix some time ago (including the expansion). :)NeuralStunner wrote:Doing some widescreen stuff. Heretic's classic title and credit screens are cheap and easy, but I'm not sure yet what I would do with the expansion title. Low priority frankly since I autoload the classic one anyway. The help screens are practically useless these days but I did them anyway. I added a certain missing weapon to the weapon list, for what that's worth.
The Hexen title has darkening at the edges that keeps it from looking odd when pillarboxed, so there's not much I could add. The expansion is horrible so I'm not worried about that one.
Yeah, it's pillarboxed even in the original.NeuralStunner wrote:Heretic's classic title and credit screens are cheap and easy
Well, my HELP2 is still an improvement (which is what 99% of the work went into anyway).Nash wrote:Don't mean to step on your work but these were already completed for WidePix some time ago (including the expansion).
If I had a good high-res version of this, it could be fun to make a new title that uses the proper player colors (and doesn't just redden everything).Gez wrote:I'd kinda wish to have a proper widescreen version of Brom's original scene but well, not even Brom did it.