[GZDoom] Doom2 - Redemption Of The Slain - Full Install

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TheCastle
Posts: 22
Joined: Sun Mar 05, 2017 1:43 pm

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by TheCastle »

Hmm I might revisit this map in the future but right now I am super slammed by paying projects. The only way I can revisit this to fix issues I can justify right now is if I can monetize on it.
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Deon
Posts: 236
Joined: Thu Oct 08, 2020 10:44 am

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by Deon »

My opinion is the following:

- Your first post could benefit from a screenshot and a video, to advertise the map better for what it is.
- Good amount of monsters and difficulty.
- Good map flow, I was running and gunning non stop and never got stuck.
- Good layout and enjoyable style.
- Consistent map style. If you look at my maps, they don't really feel "DOOM". I can play this WAD and get the same feelings I get from good official maps.
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Kills_Alone
Posts: 68
Joined: Sat Oct 12, 2019 6:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: An 808 State
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Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by Kills_Alone »

@Deon

You make some good points, however, you gotta check out who this guy (The Castle) is:
https://doomwiki.org/wiki/Russell_Meakim_(TheCastle)

In other words, he's made official maps for the DOOM II expansion No Rest for the Living, pretty crazy right? So this (free) campaign is made by a professional developer, which does not happen very often.
Last edited by Kills_Alone on Tue Nov 03, 2020 9:12 pm, edited 1 time in total.
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Deon
Posts: 236
Joined: Thu Oct 08, 2020 10:44 am

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by Deon »

Well, I am new to DOOM on source ports, so I had no idea. It may explain why he doesnt need advertisement. And it also explains why the maps are so good :).
JohnnyTheWolf
Posts: 1163
Joined: Mon Oct 05, 2015 8:37 am

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by JohnnyTheWolf »

I just want to say I really like this map and I would love to see more levels like this from you in the future! :D
istillplaydoom
Posts: 3
Joined: Fri Mar 05, 2021 12:09 pm

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Post by istillplaydoom »

Excellent work! The Ghost Passage was an excellent touch.
How many hours went into this wad altogether?
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