TOMBA DOOM (Monster and Item Replacement)

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celulamp
Posts: 16
Joined: Wed Jan 27, 2021 5:45 pm
Location: The bottom of the sea
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TOMBA DOOM (Monster and Item Replacement)

Post by celulamp »

Image
Tomba Doom is my first mod that replaces all doom 1/2 (except wolfenstein ss) with enemies from the 2.5 game Tomba!
Credits to Whooppe Camp And Spriters Resource for most of the sprites. (I used lightning sprites from ecco for one of the attacks)
Also shoutout to calcium for helping me with decorate
-Works with most weapon packs
-Has both a Full version with items and monsters and a monsters only version if you have a weapon pack that changes stuff like the bereserk powerup.
-Hopefully some of them have intresting ai!
-No hitscan
-You get to kill pigs

Monsters Only
Full Pack

Image
Q/A
Q: Why does some of the frames look weird
A: It's because Tomba is a 2.5 game not a 3D game

Q: Can I edit this?
A: Yeah just remember to give credit to everyone

Q: The Items don't show up
A: then it's because another mod replaced the items pay attention to what the load order is to make sure that it won't.

Screenshots:



Image
If you have any suggestions or any thing to say about it go ahead :) I'll try to fix any errors or smooth things out that need a lot of fixing.
Last edited by celulamp on Fri Feb 19, 2021 11:56 pm, edited 1 time in total.
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StraightWhiteMan
Posts: 60
Joined: Thu Jul 02, 2020 8:07 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: TOMBA DOOM (Monster and Item Replacement)

Post by StraightWhiteMan »

I must say, this is a pretty cool enemy/item mod. The monsters only version won't load for me though. It gives some error about a barrel reference.

Execution could not continue.
Could not find script lump 'actors/Barrel'

The full mod works totally fine, but I gotta say, these bastards hit pretty damn hard lol. I got mopped by 3 hits from the standard Zombieman replacement. Not a bad thing necessarily, I'm just stating the fact. Nice work on this and thanks for sharing it. I know a couple weapon mods and maps that this mod would fit perfectly with.
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celulamp
Posts: 16
Joined: Wed Jan 27, 2021 5:45 pm
Location: The bottom of the sea
Contact:

Re: TOMBA DOOM (Monster and Item Replacement)

Post by celulamp »

StraightWhiteMan wrote:I must say, this is a pretty cool enemy/item mod. The monsters only version won't load for me though. It gives some error about a barrel reference.

Execution could not continue.
Could not find script lump 'actors/Barrel'

The full mod works totally fine, but I gotta say, these bastards hit pretty damn hard lol. I got mopped by 3 hits from the standard Zombieman replacement. Not a bad thing necessarily, I'm just stating the fact. Nice work on this and thanks for sharing it. I know a couple weapon mods and maps that this mod would fit perfectly with.
Fixed it the monsters only version should work now! I think it kinda depends on the difficulty you're on and also what weapons you're using knowing how the projectiles work also makes it easier because then you know how to dodge,.hope you enjoy it!
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