were you using a mod that replaces the player class?comet1337 wrote:found a fascinating glitch
"keys give random buff to enemies" gave them reflection
but it also gave it to me and it persisted to the next level, sparkles and all
same setup as last post
[6.3b] Corruption Cards - 200+ cards! New Collector mode!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dan_The_Noob
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Re: [1.4] Corruption Cards - Choose cards that alter your ga
- Cutmanmike
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Re: [1.4] Corruption Cards - Choose cards that alter your ga
Drat I thought I fixed this. It's a legendoom thing, something to do with the weapons having ISMONSTER and Corruption Cards giving them buffs. Then you pick up those weapons and you then own the buffscomet1337 wrote:"keys give random buff to enemies" gave them reflection
but it also gave it to me and it persisted to the next level, sparkles and all
same setup as last post
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Re: [1.4] Corruption Cards - Choose cards that alter your ga
- Recoded the observer (the mechanic that learns what monsters throw what projectiles) slightly.
- Re-fixed Inventory monsters getting card effects.
- Fixed a bug with Mirror curse after loading a save.
- Fixed Cannibalism buff not working with certain mods.
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Stephen312312
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
I think I found a problem; after killing a monster with the mirror curse the controls mess up after some time. Also, the download link on the first post leads to 1.4a instead of 1.4b.
- Cutmanmike
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
Did you change map or load a save? What other mods are you using?Stephen312312 wrote:I think I found a problem; after killing a monster with the mirror curse the controls mess up after some time.
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Stephen312312
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
I didn't change maps, load/save, or use any mods.Cutmanmike wrote:Did you change map or load a save? What other mods are you using?Stephen312312 wrote:I think I found a problem; after killing a monster with the mirror curse the controls mess up after some time.
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
Odd. I'll have to look into this later. In the mean time you can type "take CCards_Actor_FlipperInventory" on the console if you find yourself with inverted controls.
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Stephen312312
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
I think I found out what's causing it, the controls mess up when you use the fist or chainsaw on an enemy when everything is mirrored.
- WolVexus
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
Would it be at all possible to have enemies shoot player projectiles?
Figured that could be kinda cool
Figured that could be kinda cool
- Cutmanmike
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Re: [1.4b] Corruption Cards - Choose cards that alter your g
Good spot, that helped me fix itStephen312312 wrote:I think I found out what's causing it, the controls mess up when you use the fist or chainsaw on an enemy when everything is mirrored.
Far too dangerous with custom mods, as there's no telling what jank a player's projectile could do and if a monster even has capabilities of using it.WolVexus wrote:Would it be at all possible to have enemies shoot player projectiles?

I've added a completely new feature to hopefully add some extra variety to runs. Custom decks! While you could always do this with CCARDs lump, not everyone wants to bother messing with the files to get a different experience. When you start a new game, you will be offered to choose a deck from which the game will pick cards from. If you come up with any more themes that I find interesting I could add them. But I think I need more cards first
- New Deck selector! After choosing a game mode you can choose from a variety of decks, which determine what cards will show up in your run.
- Attack style modifiers can no longer stack. I.e Monster fires bullets + Monster triple projectiles will no longer be offered togehter, as one replaces the other.
- Fixed several bugs with the Mirror Curse.
- Added 2 new cards.
- Dan_The_Noob
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Re: [1.5] Corruption Cards - Choose cards that alter your ga
i haven't checked out 1.5 because i like the jetpack card that makes corpses fly around out of control too much.
but a deck type could be "For the Horde" which is all about making enemies more ridiculous (aggression, doubling, respawning, gangs, flying, speed)
-EDIT-
any chance of reintroducing these bugs as features/toggles?
all 3 of these fixes feel like they take away from the chaos
but a deck type could be "For the Horde" which is all about making enemies more ridiculous (aggression, doubling, respawning, gangs, flying, speed)
-EDIT-
Fixed Rocketeer monster flying around even after death.
Capped Additional Monster and Monster Companions to 100 monsters maximum (per card).
Monsters disguised as items no longer carry objects.
any chance of reintroducing these bugs as features/toggles?
all 3 of these fixes feel like they take away from the chaos
- Cutmanmike
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Re: [1.5] Corruption Cards - Choose cards that alter your ga
The only one that makes sense fixing is (Monsters disguised as items no longer carry objects.), as the only problem with it is that they were floating above where the monster would be and it looked off and I could fix it with a bit of a tweak. The 100 monsters cap you wouldn't even notice if you were playing a map that had 100+ monsters on it, trust me.Dan_The_Noob wrote:any chance of reintroducing these bugs as features/toggles?
all 3 of these fixes feel like they take away from the chaos
Re: [1.5] Corruption Cards - Choose cards that alter your ga
two quality of life requests
1) allow cards to be cycled with up/down (down for right, up for left, to match the text list)
2) 1 tic input ignoring buffer after map start so that restarting with the use key wont immediately select the game mode nvm, my mistake
1) allow cards to be cycled with up/down (down for right, up for left, to match the text list)
2) 1 tic input ignoring buffer after map start so that restarting with the use key wont immediately select the game mode nvm, my mistake
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Netheritor
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Re: [1.5] Corruption Cards - Choose cards that alter your ga
So, I have a small idea again. It's a short one because I have no idea yet.
Spoiler:
- Dan_The_Noob
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Re: [1.5] Corruption Cards - Choose cards that alter your ga
the beauty of the duplicating monsters is that it also duplicated respawning enemies, which im assuming it doesn't do anymore?Cutmanmike wrote:The only one that makes sense fixing is (Monsters disguised as items no longer carry objects.), as the only problem with it is that they were floating above where the monster would be and it looked off and I could fix it with a bit of a tweak. The 100 monsters cap you wouldn't even notice if you were playing a map that had 100+ monsters on it, trust me.Dan_The_Noob wrote:any chance of reintroducing these bugs as features/toggles?
all 3 of these fixes feel like they take away from the chaos
