ReformedJoe wrote:Here are some more screens from my end of the project.
Spoiler:
The badlands be looking cozy this year
ReformedJoe wrote:Here are some more screens from my end of the project.
Spoiler:
I'm sure that this is because the rotations for the crouching player are not done yet. AFAIK GZDoom provides crouching sprites when playing with the original iwads, while not for iwads like Freedoom and miniwad.camper wrote:For the sake of experiment I started a game with a minivad. Ashes 2063 TC - works. Ashes Afterglow - not working: Execution could not continue. R_InstallSprite: Sprite PLYC frame A is missing rotations.
https://www.doomworld.com/forum/topic/1 ... list-iwad/
List of NPCs in first episode:Jj117 wrote:Hey can I get a list of the npc on Ashes 2063? I wanna try spawning them. Preferable the npc code of militiamen
Spoiler:code for the town militia dudes:
Code: Select all
actor TownMilitia: actor 414
{
ConversationID 6
Health 80
PainChance 170
Speed 12
Radius 20
Height 56
scale 0.75
Monster
+NEVERTARGET
-COUNTKILL
+NOSPLASHALERT
+FLOORCLIP
+MISSILEMORE
+MISSILEEVENMORE
+NEVERRESPAWN
+ISMONSTER
decal "BulletChip"
AttackSound "weapons/ingramfire"
DeathSound "*death"
PainSound "*pain50"
Obituary "%o was shot for disturbing the peace."
DropItem "Ingram"
States
{
Spawn:
GARD V 6 A_turretlook
Loop
See:
GARD A 0 A_ALERTMONSTERS
GARD ABCD 4 A_chase
Loop
Missile:
GARD E 10 A_FaceTarget
GARD FEFEFE 3 Bright A_CustomBulletAttack (8, 5, 1, 3*random(1,6), "bulletPuff")
GARD E 10 A_SentinelRefire()
Goto Missile+1
Goto See
Pain:
GARD G 8 Fast A_Pain
Goto See
Death:
GARD G 3
GARD H 4 A_Scream
GARD I 4 A_NoBlocking
GARD J 3
GARD K -1
Stop
}
}