Rocket Close V1.2 [Now with a score system]

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Melodica
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Rocket Close V1.2 [Now with a score system]

Post by Melodica »

Rocket Close
because I couldnt think of a better name

What's this?
It's a simple arcade-style minimod where you shoot things to get ammo for rockets to then fire rockets wich give you more rocket ammo and you make your score go really big and get a sick kill combo.
Spoiler: More detailed info
Spoiler: Screenshots
Download: https://www.dropbox.com/s/3bis3z3sn9csd ... 2.pk3?dl=0

Monster Tweaks
A small addon made for some minor tweaking of enemy attacks, namely hitscanners being converted to projectile enemies.

Download: https://www.dropbox.com/s/ptfmyfrye0bjr ... 0.pk3?dl=0

Ohter Recommended Monster Packs:
Rebel Rumble Enemies
Rampancy
Spoiler: Credits
Spoiler: Changelog
Spoiler: Monster Tweaks Changelog
Last edited by Melodica on Sun Feb 07, 2021 1:01 pm, edited 2 times in total.
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Sgt. Shivers
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Re: Rocket Close [Small Single Weapon Minimod]

Post by Sgt. Shivers »

Excellent mod! It's very speedy, easy to pick up and play and has the kind of arcade gameplay I love. Wonderful stuff as usual!
Melodica
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Re: Rocket Close V1.1 [Small Single Weapon Minimod]

Post by Melodica »

small update! v1.1 released, changes include:

-New sounds for the weapon and ammo pickups
-Enemies caught in explosions from your rockets and barrels now drop ammo aswell
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Baratus
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Re: Rocket Close V1.1 [Small Single Weapon Minimod]

Post by Baratus »

This mod is really good, I like how simplistic but technically impressive it is. I feel like I could play this with just about any mapset and immediately have a great time!
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Captain J
 
 
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Re: Rocket Close V1.1 [Small Single Weapon Minimod]

Post by Captain J »

Very simple, very arcade-y and very unique. The overall sound effects are like from the genesis game and it proves why having only one weapon is still enough to beat the game.

Tho only problem is that you get the rocket ammo way easily since you just have to constantly shoot at the target until it dies and it spills a lot of ammo once got hit, especially if the rocket explosion is involved. You basically can exploit it by just spamming rockets if you have Cyberdemon in the horde. Granted, it has no weapons like BFG9000 at all and this is the best way to handle, but i wish the collecting mechanic wasn't so overwhelming, like you can collect the ammo if the target dies or goes to pain state. That is all!

EDIT: Speaking of which, it would be really fun to enjoy if the mod was multiplayer(aka zandronum)-friendly!
Melodica
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Re: Rocket Close V1.1 [Small Single Weapon Minimod]

Post by Melodica »

Updated the mod to v1.2! the main change is the addition of a simple score system, as well as the release of another minimod to accompany Rocket Close, Monster Tweaks, wich currently makes the zombies no longer hitscan.
Captain J wrote:Speaking of which, it would be really fun to enjoy if the mod was multiplayer(aka zandronum)-friendly!
I've thought about it, but given that I don't really play with Zandronum at all (or enjoy working on stuff for it), I feel like it would be wasted effort trying to convert it to be zandronum compatible. I believe the mod should be coop friendly with gzdoom on its own but im not sure, since I've never tested it.
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dawnbreez
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Re: Rocket Close V1.2 [Now with a score system]

Post by dawnbreez »

I know this is supposed to be a small mod, but it'd be neat if there were powerups! (Also, some maps use item pickups as script triggers.)

Some ideas:
Spoiler:
I'd be down to help with this, but I'd recommend putting together a git repository first so that it's easier to track and combine the changes.
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