You're cool and rad, your groovitude. You did great.mrtaterz wrote: Tell me that I'm cool and rad, right now.
Such a truth deserves it's own page.
You're cool and rad, your groovitude. You did great.mrtaterz wrote: Tell me that I'm cool and rad, right now.
Thank you. I appreciate.Zenon wrote:You're cool and rad, your groovitude. You did great.mrtaterz wrote: Tell me that I'm cool and rad, right now.
Such a truth deserves it's own page.
I feel like that would dilute the weapon pool a bit.sir_firebrand wrote:Any chance of making a patch or version where both chaingun and SMG are available but the only way to get the chaingun is to kill a chaingunner, every chaingun spawn is a SMG?
So Doom Delta would be a good choice, and yes I tested it, it does work on modern GZ Doom. I also made a custom version for myself that changes the Super Shotgun to be Pump action like the beta versionleon2012evil wrote:Personal question to the author. And there are similar mods that add weapons from the beta version of Doom?
Your wish has been granted. Heres a Zandronum capable version with no reload. It replaces the ClipBox Spawns with the Clip Box ammo amounts per give so you can use it with the chaingun as well..MrRumbleRoses wrote:is there a version or anything that makes the machine pistol replace the normal pistol but doesn't need reloading. or is that impossible to do?