Questions About Animated Doom Intermission Screen Scripting

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NiTROACTiVE
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Questions About Animated Doom Intermission Screen Scripting

Post by NiTROACTiVE »

When it comes to writing scripts for a custom animated Doom [wiki]intermission script[/wiki] when following the example from that wiki page, I have some questions about that.

1. Does anyone know what the scripts would look like for the original 3 episodes of Doom, which doesn't include the 4th episode?
2. Suppose I wanted to have the first Doom intermission screen without the animations. I'm asking this because the intermission screen for my upcoming port I talked about in this topic is basically the episode 1 intermission screen with the same locations, but not the same background (with no animations as well). I tried that with the MAPINFO lines below.

Code: Select all

exitpic = "WIMAP0"
enterpic = "WIMAP0"
While there were no animations, there were no arrows pointing to the next locations. Without that code, unfitting animation graphics would be seen on the intermission screen. What can I do to get the results I want?
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