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Tasked with infiltrating a secret underground base of some nefarious agency, you're promptly captured and thrown in a cell. Not long later, however, you hear screaming and strange noises coming from outside your cell. It seems like your cap ... sp=sharing
Gave it a spin in UV and the difficulty feels fine for the first map of a potential MegaWAD, albeit a bit boring since you can backtrack from all but two fights (which IMO were the two most fun fights of the map, specially the elevator at the end) and the enemy count is a little too tame for the size of the hallways and rooms of the map and the amount of resources it gives to the player. Some enemy placements were very questionable, like 90% of the Hell Knights who pose no threat whatsoever since as I said earlier you can backtrack from any fight so it's pretty much impossible for them to close down on the player, I feel the one on the elevator at the end was the only one which was used properly. And the first secret is kind of pointless given the player is going to explore all the rooms anyway for the ammo you put there, so it's not really a secret. Overall I'll say it was fun to play through and it's very nice for a first WAD!
This is a really good map for a first one, it's fun to run around in! I like the aesthetics and style of it; it hits that sweetspot for me between modern and "vanilla" mapping sensibilities. There's some really eye catching set pieces (I liked the imp sludge jacuzzi that later becomes an archvile spawn). While the geometry was fun, the only thing I didn't like was the lack of pickups. The sectors can feel a little lonely if you don't give em health vials and decorations as friends! I feel like you could've split it up into 2 levels and it would've presented better. Good map tho, fun to play and great for a first!