[WIP] Doom 2016/Eternal Monsters (2016 BRUISERS ADDED)

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jdredalert
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Post by jdredalert »

I want you to know that Angled Doom Plus will feature your lovely Arachnotron S2
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Post by Craneo »

Ah, that's cool to know!
By the way, I started working on a Marauder for the monster pack:
Image
Credits: Id Software, David G, Xim, Scalliano, Mattbratt11
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jdredalert
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Post by jdredalert »

I like the fact that it is very faithful to the classic style, keep it up!
whatup876
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Re: [WIP] Doom Eternal Monsters (Marauder released!)

Post by whatup876 »

What an awesome Marauder.
Also, have you ever thought of the Prowler?
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Re: [WIP] Doom Eternal Monsters (Marauder released!)

Post by Ferretmanjcdenton »

Is it playable ..or only resource packs ?
This looks absolutely amazing
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Re: [WIP] Doom Eternal Monsters (Marauder released!)

Post by Craneo »

It's a resource for modders to use, I am not that good with decorate as to make most of the monsters' code myself, sorry.
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Re: [WIP] Doom Eternal Monsters (Arachnotron released!)

Post by ThrashfanBert1994 »

Craneo wrote:Ah, that's cool to know!
By the way, I started working on a Marauder for the monster pack:
https://i.imgur.com/7xaSTKp.png[/img]
Credits: Id Software, David G, Xim, Scalliano, Mattbratt11

good job
whatup876
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by whatup876 »

Just wondering, for the DHunter, do you plan on sprites for his melee and second phase?
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by Craneo »

the melee I'd like to do, but the second phase sprites I'm uninterested in currently

as for the project, I won't work on it until 2021, for now, I don't wanna do much until after new year
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by Sgt Major Kiwi »

I absolutely LOVE the dread boi/ carcass sprites, as well as that armor sprite! :D the arach sprite looks a little weird to me, but that's just cause I'm more used to the original art style. also, the marauder sprites look badass. I like how he has chaingunner boots, and his short sawnoff looking SSG is awesome! :grr: he looks a little sad though, maybe make him more ANGERY.
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by whatup876 »

This post could be considered useless bump but from recent news, Craneo may have his PC fixed and even restored his account here.
Also, have you ever considered "stationary" enemies like the Turret eyes (whether or not it'd include that pillar they have in TAG part 1), tentacles or the cueball/engineer?
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Hidden Hands
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by Hidden Hands »

WHIPLASH is absolutely incredible. Is there any code for it yet? This is pretty much a masterpiece...
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by Craneo »

I have not done code for her yet or any monster in this thread really, I am not that good of a coder I think

Also I am taking a break from spriting for now, not much motivation currently but I will try to finish them in the future
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Vegeta(dw)
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by Vegeta(dw) »

How complete is the doom hunter?
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Hidden Hands
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Re: [WIP] Doom Eternal Monsters (Whiplash released!)

Post by Hidden Hands »

Craneo wrote:I have not done code for her yet or any monster in this thread really, I am not that good of a coder I think

Also I am taking a break from spriting for now, not much motivation currently but I will try to finish them in the future
Your work..m is astounding. If I wrote up a code for Whiplash are you on with it being in my Cries of Doom project? They will have a great role. Same goes for all of the lse really.
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