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Absolutely cool and immersive maps!! Looking forward to see more, or play it even!
And speaking of which, where we can learn the overall past of Scavver? I'm pretty sure he had a lot of trouble of hunting, murdering and collecting for a living before all this.
I have a question about the demo of ashes afterglow, will the sprites will be improve when they are in the ground? as they look weak and also other decorative sprites like skulls and bones. Nice job btw mr Vostyok
Holy fucking shit people keep talking about cyberpunk but this right here is what keeps me up at nights. Reading the enemy descriptions really got my imagination going. New behaviors for the Gasbags! Coastal regions, Laughing Tom!? Holy shit feels like back in the day when i was 8 yo and read a magazine about fallout. I used to have dreams about the wastelands and what kind of fucked up mutants could be found out there. Im exploding with anticipation. Guys you are Kings for making this.
Miguelvillamizar94 wrote:I have a question about the demo of ashes afterglow, will the sprites will be improve when they are in the ground? as they look weak and also other decorative sprites like skulls and bones. Nice job btw mr Vostyok
I'm redoing a lot of the old decorative sprites, so they should look a lot more characterful and colorful. Not sure what you mean though? Just the decorations or some of the bodies?
I just realised I've been neglecting this thread. Most of the discussions have been occurring on the discord. Decided to do a little screenshot dump of what you can expect from The Gap onwards:
Spoiler:
This is probably the most intricate and ambitious map I've made so far, and took quite a bit of time to get it to the way I've wanted it. Along the way, you'll get the chance to do some 100% discount shopping, complete a bank robbery almost 100 years in the making, suffer extreme radiation exposure, accidentally invade a mutant nest, revisit a familiar location from your previous adventure, figure out how to get all those damn trucks open, and possibly fall hundreds of feet to your death!
We've got a hell of a lot of stuff done since the demo release, although I am extremely cautious about revealing anything else at this point.
Hopefully as we fall out of 2020 and into 2021, I'll have some more news for you and be able to set a more realistic time for our eventual release.