Ashes Afterglow TC - closing the vault

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ReformedJoe
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Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by ReformedJoe »

Joje wrote:allright so after i played this i have a question. Is Dead Man Walking not canon anymore? Or does it take place before the first game?...
DMW occurs at some point before the first episode. It's deliberately kind of vague and not important to the overall story.

Anyway, I'll take this chance to dump some screens from my end of the project here:
Spoiler:
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Leglock
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Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by Leglock »

ReformedJoe wrote:
Joje wrote:allright so after i played this i have a question. Is Dead Man Walking not canon anymore? Or does it take place before the first game?...
DMW occurs at some point before the first episode. It's deliberately kind of vague and not important to the overall story.

Anyway, I'll take this chance to dump some screens from my end of the project here:
Spoiler:
Wooooooow, it looks increible! I love these little teasers.
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Captain J
 
 
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by Captain J »

Absolutely cool and immersive maps!! Looking forward to see more, or play it even!

And speaking of which, where we can learn the overall past of Scavver? I'm pretty sure he had a lot of trouble of hunting, murdering and collecting for a living before all this.
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EnriksD8
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Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by EnriksD8 »

ReformedJoe wrote:
Joje wrote:allright so after i played this i have a question. Is Dead Man Walking not canon anymore? Or does it take place before the first game?...
DMW occurs at some point before the first episode. It's deliberately kind of vague and not important to the overall story.

Anyway, I'll take this chance to dump some screens from my end of the project here:
Spoiler:
Well, that answers one question I had with Dead Man Walking in regards to where and when it fits into canon.

Hot damn, these screenshots look amazing! :D :D :D :D :D

I can already tell it'll be a wonderful experience like Dead Man Walking.
Miguelvillamizar94
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Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by Miguelvillamizar94 »

I have a question about the demo of ashes afterglow, will the sprites will be improve when they are in the ground? as they look weak and also other decorative sprites like skulls and bones. Nice job btw mr Vostyok
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WiseFree
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Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by WiseFree »

ReformedJoe wrote:
Joje wrote:allright so after i played this i have a question. Is Dead Man Walking not canon anymore? Or does it take place before the first game?...
DMW occurs at some point before the first episode. It's deliberately kind of vague and not important to the overall story.

Anyway, I'll take this chance to dump some screens from my end of the project here:
Spoiler:
Dear lord ! Joe you really out done yourself there ! Keep up making good maps! :D
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Joje
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by Joje »

Holy fucking shit people keep talking about cyberpunk but this right here is what keeps me up at nights. Reading the enemy descriptions really got my imagination going. New behaviors for the Gasbags! Coastal regions, Laughing Tom!? Holy shit feels like back in the day when i was 8 yo and read a magazine about fallout. I used to have dreams about the wastelands and what kind of fucked up mutants could be found out there. Im exploding with anticipation. Guys you are Kings for making this.
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Ferretmanjcdenton
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg13

Post by Ferretmanjcdenton »

These new pictures look INCREDIBLE
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Vostyok
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Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by Vostyok »

Miguelvillamizar94 wrote:I have a question about the demo of ashes afterglow, will the sprites will be improve when they are in the ground? as they look weak and also other decorative sprites like skulls and bones. Nice job btw mr Vostyok
I'm redoing a lot of the old decorative sprites, so they should look a lot more characterful and colorful. Not sure what you mean though? Just the decorations or some of the bodies?



I just realised I've been neglecting this thread. Most of the discussions have been occurring on the discord. Decided to do a little screenshot dump of what you can expect from The Gap onwards:
Spoiler:
This is probably the most intricate and ambitious map I've made so far, and took quite a bit of time to get it to the way I've wanted it. Along the way, you'll get the chance to do some 100% discount shopping, complete a bank robbery almost 100 years in the making, suffer extreme radiation exposure, accidentally invade a mutant nest, revisit a familiar location from your previous adventure, figure out how to get all those damn trucks open, and possibly fall hundreds of feet to your death!

We've got a hell of a lot of stuff done since the demo release, although I am extremely cautious about revealing anything else at this point.

Hopefully as we fall out of 2020 and into 2021, I'll have some more news for you and be able to set a more realistic time for our eventual release.
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Pachira
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by Pachira »

Nice M16A1, does it come standard with those 30 round mags or do you have to upgrade to them?
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Captain J
 
 
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by Captain J »

Finally. Much more powerful automatic rifle!
yaboi
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by yaboi »

an update about Afterglow? truly a christmas miracle!
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Vostyok
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by Vostyok »

I decided to go with the 30 round magazine as standard. It's got some more interesting and functional upgrade alternatives in this iteration.
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WiseFree
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by WiseFree »

Great job as always Vostyok , just one curiosity , is there any possibility of improving the UI look?
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Vostyok
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Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg14

Post by Vostyok »

WiseFree wrote:Great job as always Vostyok , just one curiosity , is there any possibility of improving the UI look?
Will see what I can do. Will post some screens of both the graphical and text only UI when I've decided on what I'm going with.
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