Wolf 'en Doom Lite 2.0
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Wolf 'en Doom Lite 2.0
This mod is meant to be played on GZDoom 4.4.0 or newer
Wolf 'en Doom lite is a gameplay mod for doom and doom 2 that adds all the lovely mechanics and graphics of wolfenstien 3D with some stuff from other ports and some other wolf3D engine .... maybe a few cuts things from wolfenstien 3D early development.
Weapons:
Knife - good for stabbing.
Pistol - Lets you shoot at the baddies.
SMG - good fire rate but poor accuracy.
ChainGun - The original room clearer, just keep check on your ammo.
Rocket Launcher - Point, Click, and Boom.
Flamethrower - second best room clearer, watch out once your done firing you'll need to let it quickly cool down.
spear of destiny - the holy weapon.
Grenade - Throw it and forget it, good bouncing off corners.
Rifle - Good for taking out enemies at long range but watch out you need reload after every shot. you know bolt action.
MG42 - Time to paint the brown walls a new red.
Enemies:
Dog - Dogs breed for war, best to put them down before they put you down.
Brown Guard - common solider, goes down fast
SS - SMG carrying SOB, watch out for them they hit hard.
Officers- Fast little shits aren't they? About to make their white suit red and brown.
Mutant - Fuck who ever made them and fuck them too.
Fake Hilter - When did Hitler breath fire? .... oh fuck you.
Mutant Rat - Just as bad as human mutants thank god they ain't fast.
Spectre - No mortal weapon can kill them, word around the SS is this monster can only be killed by a holy weapon.
Mutant Bat - Now the mutants fly? can I get a break from this shit?
bosses - Just you wait.
showcase video:
Weapons only Showcase video
https://www.youtube.com/watch?v=8fYxPUAU-6Q&t=35s
Download:
main latest build: https://beardeddoomguy.itch.io/wolf-en- ... te-classic
I can wait to hear back from you guys.
Credits are listed in the mod
Last edited by JoeyTD on Mon Sep 09, 2024 7:36 pm, edited 26 times in total.
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Re: Wolf 'en Doom Lite V.1
Similar to Nailz the Ravager's Codename: Jaguar mod, but there are some glaring issues.
- Why would you replace strafing for the strafing keys with turning? There are already turning keys in Doom, and I can't move properly.
- SS and Officers keep looping their alert sounds, preventing them from ever attacking.
- The machine gun dropped by SS gives way too much ammo.
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Re: Wolf 'en Doom Lite V.1
I'm liking where this is going. Good luck!
Also, thanks for using my video in the thread.
Also, thanks for using my video in the thread.
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Re: Wolf 'en Doom Lite V.1
Eeeeey nice to see this mod. It's very accurate and retrospective to the original counterparts... I mean literal plural stuff like Jag, MAC, DOS version of Wolf3D! However the blood splat is quite big and the enemies are again, too accurate sometimes.
Also feels sad to see that the bosses can be easily conquered if you have a flamethrower.
Also feels sad to see that the bosses can be easily conquered if you have a flamethrower.
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Re: Wolf 'en Doom Lite V.1
It actually tries to simulate wolf3d movement because i don't think there were strafe keys at the time.Jeimuzu73 wrote:
- Why would you replace strafing for the strafing keys with turning? There are already turning keys in Doom, and I can't move properly.
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Re: Wolf 'en Doom Lite V.1
The forcible-disabling of strafing is frankly inexplicable, and seems solely designed to piss everyone off and leave nobody happy. It's not even handled consistently - It only works "as intended" if you're not moving! Holding forward and one of the strafe keys will still run at an angle.
Redead-ITA wrote:It actually tries to simulate wolf3d movement because i don't think there were strafe keys at the time.Jeimuzu73 wrote:
- Why would you replace strafing for the strafing keys with turning? There are already turning keys in Doom, and I can't move properly.
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Re: Wolf 'en Doom Lite V.1
The knife is powerful as heck haha 1 hit kills for most enemies.
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Re: Wolf 'en Doom Lite V.1
small update:
- undone the odd movement layout to the normal movement layout, strafing now acts like strafing. (I was testing out something out but it was bad idea)
- enemies no longer loop wake up and loop the wake up sound on seeing the player.
- SS now drops a SMG with clip worth of ammo.
- flamethrower projectile damage has nerfed from 16 to 8.
- knife dose only 7 damage.
- enemies should be less accurate now then they was before.
thanks for the feed back
- undone the odd movement layout to the normal movement layout, strafing now acts like strafing. (I was testing out something out but it was bad idea)
- enemies no longer loop wake up and loop the wake up sound on seeing the player.
- SS now drops a SMG with clip worth of ammo.
- flamethrower projectile damage has nerfed from 16 to 8.
- knife dose only 7 damage.
- enemies should be less accurate now then they was before.
thanks for the feed back
I did use some parts from his mod and had a little help from him on this.Jeimuzu73 wrote:Similar to Nailz the Ravager's Codename: Jaguar mod, but there are some glaring issues.
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Re: Wolf 'en Doom Lite V.1
video update
Mod is not dead just getting new look with some old graphic.
Mod is not dead just getting new look with some old graphic.
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Re: Wolf 'en Doom Lite V.1
Eeeey now they're in 64x74 pixels! Tho i wish the other bosses' rotation sprites were all finished.
Spoiler:
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Re: Wolf 'en Doom Lite V.1
Update to the first post with a new update to the mod.
-all graphics have been switched back to classic PC ones
-some sounds and graphics are used from different wolfenstein 3d mods
-re-work on the HUD, weapons, and effects
-death knight has been removed from the spawn list
-all graphics have been switched back to classic PC ones
-some sounds and graphics are used from different wolfenstein 3d mods
-re-work on the HUD, weapons, and effects
-death knight has been removed from the spawn list
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Re: Wolf 'en Doom Lite V.1
preview for update 1.5
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Re: Wolf 'en Doom Lite V.1
Excellent and retrospective mod. However, got some feedback to talk about!
Spoiler:
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Re: Wolf 'en Doom Lite V.1
- I made them have the same tic speed as doom's monsters to be on the safe side, I'll fix that up.Captain J wrote:Excellent and retrospective mod. However, got some feedback to talk about!Spoiler:
- Couldn't find a good HQ sound for it so I left soundless till I could find one.
- PC version is more of better version but once I get the PC refined I'll update the mac version with the PC codes.
- I'm sure I left a few things out on it, I'll patch that up after I fix the PC version.
- Flamethrower was a bit of pain in my ass for while so I left it but I'll patch up soon
- I liked doom's classic "UNF" sound so I kept it.
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Re: Wolf 'en Doom Lite V.1
preview of the final weapon to be added.
need to work on manual pick up for the body ammo.
need to work on manual pick up for the body ammo.