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Lost civilization 2, episode 1 by Jaakko "Jaska" Impola
All mapping by me.
All resources gathered by me.
Some own creations and modifications on almost every category including:
ZScript, Decorate, ACS
Textures, sprites, models, sounds, monsters...
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ZScript credits
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cherno
all code for damaging objects when dropped
dodopod (Destructible environment)
ZDoom forum link:
"[ZScript] Destructible geometry material handler"
viewtopic.php?f=105&t=63907
Gitlab link (See for tutorial):
https://gitlab.com/dodopod/zscript-material
dodopod (Ledge Climbing)
ZDoom forum link: "[ZScript] Ledge climbing"
viewtopic.php?f=105&t=59085
dodopod (Path finding) [Didn't use it after all (or yet?)]
ZDoom forum link: "[ZScript] A* Pathfinding"
viewtopic.php?f=105&t=58168&p=1091353&hilit=navmesh#p1091353
neoworm
ZDoom forum link:
"HeXen / Heretic - Ultimate decoration pack"
viewtopic.php?f=37&t=66784
Apeirogon (not used?)
ZDoom forum link:
"[Zsript] Simple weather effects"
viewtopic.php?f=105&t=67269
PDA Starter Kit Credits.txt
PDA Starter Kit - Written by Nash Muhandes
ZForms - Written by Gutawer and phantombeta
Marisa Kirisame
Drunken code taken from ouch!
Jekyll Grim Payne
Waterfall fog effect [zscript]
viewtopic.php?f=37&t=69110
https://github.com/jekyllgrim/Waterfall ... m/releases
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Decorate credits
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Basically all credits for decorate are in .wad files... So not copy/pasting them here.
See realm667 monsters section.
Most of the DECORATE monsters, items etc are from Realm667:
https://realm667.com/index.php/en/repository-18489
Some breakable items are from "Doomenhanced"
Red heavy
"Heavy Rifle Guy"
viewtopic.php?f=37&t=55815
Cryobus
[Monster] Cybergunner,Melee Revenant & Cryocubus
viewtopic.php?f=37&t=50614
HeXen / Heretic - Ultimate decoration pack
viewtopic.php?f=37&t=66784
osjclatchford's "trees! grass! bushes! etc... (map decorations!)"
viewtopic.php?f=37&t=35861&start=60
labrat, insane civilians, daisy
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Model credits
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Comment, Jaska:
I scaled some model skins down on quality and/or changed pic format. Some work
to do there still as I wasn't aware of it at first. For example one skin could
take up to 3 megs as bmp but only 0.1 meg on jpg.
Some models had their origins misplaced so I changed them too on some models.
Important specially on models that I put collision on. Also they would clip
through 3d-floors and be seen through that floor.
Also made some models(cubes) myself.. huh
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Models from
Sitters:
http://www.md2.sitters-electronics.nl/models.htm
Blackrayne modelpack:
[Resource] 700 black rayne studios models by WARCHILD_89
viewtopic.php?f=37&t=58223
neoworm
ZDoom forum link:
"HeXen / Heretic - Ultimate decoration pack"
viewtopic.php?f=37&t=66784
TEDER/AA for cable models
Paranoid:
https://www.doomworld.com/idgames/level ... r/paranoid
Bottle of rum
https://free3d.com/3d-model/bottle-of-r ... 89804.html
Animated curtains by HAL9000
"Curtains blowing in the wind?"
viewtopic.php?f=122&t=68687
See also folder "credit_other" file: Credits.curtains
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Texture credits
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Textures from Realm667:
https://realm667.com/index.php/en/textu ... -155-26369
Stonghold.pk3
https://www.realm667.com/index.php/en/p ... e-of-chaos
cage_tex.wad (Cage's Texture Pack)
CageTex2.wad
kngpintx.wad (also kingpin_textures.pk3)
rdnrmptx.wad
Textures.wad
outlwtex.wad?
DoomPotpourri.wad
Blood
Duke Nukem 3D
Shadow Warrior
AVP
Ghostbusters Doom Tex's
Cybermage textures
http://realm667.com/index.php/en/forum- ... e-textures
SOF
http://www.realm667.com/index.php/en/do ... rtune/file
maybe some others? great resource.
galileo31dos01 (statusbar)
Mechadon, STKEYS0-8
"Reakuthecrate" the green big numbers (hud).
Idgames archive:
rtp.wad by RottKing
https://www.doomworld.com/idgames/graphics/rtp
Hellcore 2.0
https://www.doomworld.com/idgames/level ... s/g-i/hc20
Epic 2
https://www.doomworld.com/idgames/level ... wads/epic2
Ukiro
OTEX_1.1.WAD
https://doom.ukiro.com/about-otex/
Simon 'Sock' O'Callaghan (Sorry for scaling them down so much!)
Industrial & terrain texturepack, see "credits other"-folder
http://www.simonoc.com/pages/artwork/tp_industrial.htm
http://www.simonoc.com/pages/artwork/tp_terrain.htm
elend (liquids)
nue (shadows)
spycek (shadows)
Mechadon (skies etc.)
http://mekworx.the-powerhouse.net/mekas ... ies-v3.zip
Skies
http://www.custommapmakers.org/skyboxes.php
Viggles
http://thief.washboardabs.net/textures/
Inqvisitor 3
Nature tex's, sprites
Clay_Veg
Grass textures (2)
ZDoom forum, rock textures, etc from
abbuws texture extravaganza V3.pk3
Doomworld forum, texture thread
misctec.wad
https://www.doomworld.com/forum/topic/9 ... s/?page=40
Ashes2063
tenebrae.wad
Valve.wad, valiant vaccinated edition (skillsaw)
Community chest 4: cc4-tex.wad, Resource Wad
Doom3 textures:
https://www.doomworld.com/vb/wads-mods/ ... -for-doom/
NiGHTMARE
Killing Time:
viewtopic.php?f=37&t=52113
http://www.teamhellspawn.com/stalungcraeft2.0.0wad.zip
chainworm kommando
https://www.doomworld.com/idgames/graphics/nmncorp2
SGGeroy and Hell_Pike (trees)
Kingpin.pk3
an_mutt support tex
retronova10 crusher panel
LoneAlpha2401 exitsign
Lecture textures captured by Jaska
Also some paintings, 3D model painting textures..
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Sprite credits
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Stonghold.pk3
Clay
GreenTree, BigMassiveTree, bushes etc
Inqvisitor 3 (Trees, bushes, etc)
Cherno
Robots
shtbg 8 (Dead trees etc)
https://www.doomworld.com/forum/topic/7 ... s/?page=21
NPCs
-Stronghold
-120skins_.wad, multiplayer skins, see NPC_120skins_.txt for more info
A newer version of the skinpack is available:
[Skins] 150 Doomguy Skins (New Download!)
viewtopic.php?f=37&t=62324
Hexen rocks, haystuff
NeoWorm
Leave debris etc
https://www.doomworld.com/forum/topic/6 ... he-jungle/
lilpastasalad (2 trees)
TR50A0.png -> TreeLC47
TR51A0.png -> TreeLC48
scalliano (PDA sprite, PDA.wad, autosave)
3PDAA0
HACX
BPAKA0, ARM1A0, other sprites, few textures
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Sounds & music credits
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http://www.grsites.com/archive/sounds/
ambient category
household category
http://www.grsites.com/archive/sounds/c ... /?offset=0
See sndinfo.grsites for better info
https://freesound.org
See sndinfo.freesound for better info
From projects:
Paranoid
Stronghold
Verdant citadel
Hexen prop pack
Thief sounds from spooktober, Marisa Kirisanes's SNDINFO
Spooktober Community Mapping Project
viewtopic.php?f=42&t=62163&hilit=spooktober
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Program credits
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Programs that I used:
Ultimate Doom Builder
Slade 3
Gimp
Audacity
Blender
Misfit 3D
for a little .md2 edits. Only one I found working after 5 downloads...
https://sourceforge.net/projects/misfitmodel3d/
AceToolkit by Accensus (for editing dialogs)
viewtopic.php?f=232&t=68329
Text generator:
https://c.eev.ee/doom-text-generator/
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Best communities
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https://www.doomworld.com
https://forum.zdoom.org/
Some Discord servers, not mentioning any now here because I've not got time to chat on those lately.
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