The Guncaster - 3.888b

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PillowBlaster
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Re: The Guncaster - 3.666

Post by PillowBlaster »

Gourry wrote:Not sure if this is mentioned but the game gets laggy when usingTome of the Draugh on 4.4.2. That and it crashes when opening the shop in Unloved.
Heard that this gzd version has some memo leak problems, which would explain that, methinks. Can't say if newer versions can even launch GC now, but it will once we get the update out. (which might be soon at the rate things go here!)
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Tesculpture
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Re: The Guncaster - 3.666

Post by Tesculpture »

PillowBlaster wrote:Can't say if newer versions can even launch GC now
GZDoom v4.5.0 can't, at least for me. I get the following error:

Script error, "Guncaster.pk3:moonspeak/shop/main/ui_handling.txt" line 342:
Unknown identifier 'm_noprescale'

I also get some warnings:

Script warning, "Guncaster.pk3:zscript/spells/darkpath.txt" line 36:
Accessing deprecated member variable X - deprecated since 2.3.0, Use Pos.X instead
Script warning, "Guncaster.pk3:zscript/spells/darkpath.txt" line 36:
Accessing deprecated member variable Y - deprecated since 2.3.0, Use Pos.Y instead
Script warning, "Guncaster.pk3:zscript/spells/darkpath.txt" line 36:
Accessing deprecated member variable Z - deprecated since 2.3.0, Use Pos.Z instead
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PillowBlaster
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Re: The Guncaster - 3.666

Post by PillowBlaster »

Tesculpture wrote:
PillowBlaster wrote:Can't say if newer versions can even launch GC now
GZDoom v4.5.0 can't, at least for me. I get the following error:

Script error, "Guncaster.pk3:moonspeak/shop/main/ui_handling.txt" line 342:
Unknown identifier 'm_noprescale'

I also get some warnings:

Script warning, "Guncaster.pk3:zscript/spells/darkpath.txt" line 36:
Accessing deprecated member variable X - deprecated since 2.3.0, Use Pos.X instead
Script warning, "Guncaster.pk3:zscript/spells/darkpath.txt" line 36:
Accessing deprecated member variable Y - deprecated since 2.3.0, Use Pos.Y instead
Script warning, "Guncaster.pk3:zscript/spells/darkpath.txt" line 36:
Accessing deprecated member variable Z - deprecated since 2.3.0, Use Pos.Z instead
Yeah, first is because of some internal changes in gzd, KeksDose got it covered; the latter got fixed by me the other day too.
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PillowBlaster
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Re: The Guncaster - 3.777

Post by PillowBlaster »


So, this update will be a controversial one in a way - I streamlined things. What does that mean? For a variety of reasons (that I somewhat noted down in changelog) I nuked a bunch of items, or me and Dino sat down to retool them. Reasons being that I oftentimes got an item that didn't feel like it was worth my time and trouble, it was causing performance issues or I just didn't feel like using it at all, meaning it was unfocused, misdirected, annoying to use or simply feeling like a clutter that didn't really make any difference for me. I know it might subjective and the mod has less options now, but I think it paid off with a better flow and inducing less headaches on what to use, and most importantly, a bit less of maintenance overhead - "sometimes die is better".

Also, also - power reduction in a lot of places, whoa... Who woulda thought that's even possible?! Does that mean it's actually balanced and an average user can yell at me about it now?..... Hahahahaha, no. You're still overpowered as shit. But, that's the way it is supposed to be!

Special thanks to my dear compadres KeksDose and Dinosaur Nerd who were with me on board with this, yet again! And to Famskull who brought in some fresh load of Overkill via!... well, you can see what form of overkill in that video thumbnail, and to Lt. Blam, who I feel I didn't recognize enough last time, methinks, for his input into the mod as well! THE CREW HAS EXPANDED.

Also note: you'll need gzdoom 4.5.0 for this.

Core file
Addon
Spoiler: changelog
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Cardboard Marty
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Re: The Guncaster - 3.777

Post by Cardboard Marty »

This looks fantastic! Great work to everyone involved, looking forward to testing this baby out when I can!
CanisLaticanis
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Re: The Guncaster - 3.777

Post by CanisLaticanis »

I may have found a bug: the Mourning Glory still leaves behind radioactive fallout, but only while the Stratocaster is active. Also it still seems to be on the RL slot?

EDIT: Also it seems I can't pick up any armor.
EDIT2: ... nevermind, apparently the default armor pickup mode is button-based now?
EDIT3: Mourning Glory leaves fallout in both firemodes, still. The bigger problem with this is that alt-fire causes a TON of lag.
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cubebert
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Re: The Guncaster - 3.777

Post by cubebert »

It's a bit of a shame that some items had to be cut, but I can understand the reasoning behind it, since Guncaster might've started to get bloated with items that share a purpose or aren't really too convenient to use such as the rejuvenation potions. Would they ever return in a separate addon or are they on the chopping block for good? That said, I like the hard work that's been put into this update. Nice job as always, crew!
Dalse
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Re: The Guncaster - 3.777

Post by Dalse »

Hello!

As much as OP you can be with the new Suit Stacking, I am noticing that not only you cut a lot of things, but have done some nerfs and balacing! I am liking this because as much as it feels good to be OP , being like that too early makes the game get "used up" very fast! I play mostly Guncaster Vindicated due to the difficulty , but I am starting to like this one more than past updates because you need work to actually get into the OPNESS territory , just like how I feel with Vindicated!

So...great job with the newer design decisions , Pillow! And , of course, we cannot deny the immense work of all your awesome team in making this dragon freaking soar! Have a awesome day!
rhyrhygogo
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Re: The Guncaster - 3.777

Post by rhyrhygogo »

Not sure if it's cause of my PC but when I open the shop the game closes
Excited to play with the new features tho!
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PillowBlaster
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Re: The Guncaster - 3.777

Post by PillowBlaster »

CanisLaticanis wrote:I may have found a bug: the Mourning Glory still leaves behind radioactive fallout, but only while the Stratocaster is active. Also it still seems to be on the RL slot?

EDIT: Also it seems I can't pick up any armor.
EDIT2: ... nevermind, apparently the default armor pickup mode is button-based now?
EDIT3: Mourning Glory leaves fallout in both firemodes, still. The bigger problem with this is that alt-fire causes a TON of lag.
-The armor, so far I checked on fresh config, defaults to standard doom behavior as usual. Something weird must've happened for you there.
-Ah, fallout didn't get cut, that's integral part of the gun. I also reduced the particle count there a whole lot, not sure what else I can do there without reducing the effect completely, sorry. ;_;
rhyrhygogo wrote:Not sure if it's cause of my PC but when I open the shop the game closes
Excited to play with the new features tho!
Any error message or it just... explodes you to desktop? If yes, that's real weird.
cubebert wrote:It's a bit of a shame that some items had to be cut, but I can understand the reasoning behind it, since Guncaster might've started to get bloated with items that share a purpose or aren't really too convenient to use such as the rejuvenation potions. Would they ever return in a separate addon or are they on the chopping block for good? That said, I like the hard work that's been put into this update. Nice job as always, crew!
Unless I'll get better ideas for those items, they probably will stay in shadow realm for now.
Dalse wrote:Hello!

As much as OP you can be with the new Suit Stacking, I am noticing that not only you cut a lot of things, but have done some nerfs and balacing! I am liking this because as much as it feels good to be OP , being like that too early makes the game get "used up" very fast! I play mostly Guncaster Vindicated due to the difficulty , but I am starting to like this one more than past updates because you need work to actually get into the OPNESS territory , just like how I feel with Vindicated!

So...great job with the newer design decisions , Pillow! And , of course, we cannot deny the immense work of all your awesome team in making this dragon freaking soar! Have a awesome day!
Yeah, I've felt I don't get same satisfaction there, so I had to mess with it. I think the results do feel better, I muck around with inventory less, get more mileage from what I get too (especially early game vs drla + legendoom is... an experience). Good thing that I had a right feeling in the gut.
Cardboard Marty wrote:This looks fantastic! Great work to everyone involved, looking forward to testing this baby out when I can!
Definitely; have fun there Marty, hehe.
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Whitestellar
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Re: The Guncaster - 3.777

Post by Whitestellar »

Everytime this mod comes again out of nowere and make me see how cool Doom mods can be
rhyrhygogo
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Re: The Guncaster - 3.777

Post by rhyrhygogo »

So it just explodes me to desktop no error message it happened again when I tried to do the MechSuit+Mask combo ;_; That was the one I wanted to try the most
Starman the Blaziken
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Re: The Guncaster - 3.777

Post by Starman the Blaziken »

Sad that some things went away like the lamp, the magma armor and the nerf to the armor count to tank armor and shields even further, but wyverns I wish they could of been for something else instead of spell spitters (To make them less of a win item oof). Although the Quad Damage is gonna bug me for being Tri Damage being without the changes to make it what is on the tin even if it makes you turn anything unmodified into soup for fun, eh it is still useful nonetheless and I am excited to play this soon. :)
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baddude1337
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Re: The Guncaster - 3.777

Post by baddude1337 »

While I do miss a couple of the items (Lantern and Cannon, that shoulder gun was hella fun), being able to use the mask and mechsuit together is amazing and super fun to play! Congrats all on the amazing release.
Dalse
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Re: The Guncaster - 3.777

Post by Dalse »

I completely forgot that thanks to the adapters , Guncaster can be compatible with enemy mods!

Pillow and people , what kind of enemy mods works best besides the doomdrla with legendoom?
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