Deluge [WIP]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- chronoteeth
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Re: [GZDOOM] Deluge: Onset [WIP]
soo pretty ;0;
Re: [GZDOOM] Deluge: Onset [WIP]
Gonna be any lore on the weapons/monsters?
- Vostyok
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Re: [GZDOOM] Deluge: Onset [WIP]
Man, I love the atmosphere in these shots. And really happy that Breadbagfly has got something to channel into. I loved the concept art and weapons sprites I've seen.
Re: [GZDOOM] Deluge: Onset [WIP]
Will the gameplay controls feel as bouncy and "free" as Blood's? The two look very similar through aesthetic grisliness, why not bridge the two together?
- Chief Smokey
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Re: [GZDOOM] Deluge: Onset [WIP]
Lore is up in the air at the moment. I've written up some stuff but there's been a split between devs as to whether it would enhance or diminish the experience. I keep pushing for a more narrative slant but if I'm outvoted then it'll stay as just pure gameplay without much context outside of what players interpet from what they encounter. The demo is going to be rather lore-free but future incarnations of the project will hopefully provide more information about the setting and story.EddieMann wrote:Gonna be any lore on the weapons/monsters?
The movement in Deluge is a bit different from your usual oldschool shooter fare. In some ways its more restrictive since there's fall damage and a slight reduction in speed but the climbing allows you to get to vantage points relatively quickly. That coupled with the AI and increased bullet damage leads to a more tactical way of playing.EddieMann wrote:Will the gameplay controls feel as bouncy and "free" as Blood's? The two look very similar through aesthetic grisliness, why not bridge the two together?
- Chief Smokey
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Prototype mapping sneak peak
https://cdn.discordapp.com/attachments/ ... 063752.png
https://cdn.discordapp.com/attachments/ ... 063942.png
https://cdn.discordapp.com/attachments/ ... 064021.png
https://cdn.discordapp.com/attachments/ ... 064106.png
There won't be much in the way of updates until the next showcase video so here's some prototype areas that will appear in later iterations of the mod.
https://cdn.discordapp.com/attachments/ ... 063942.png
https://cdn.discordapp.com/attachments/ ... 064021.png
https://cdn.discordapp.com/attachments/ ... 064106.png
There won't be much in the way of updates until the next showcase video so here's some prototype areas that will appear in later iterations of the mod.
Re: [GZDOOM] Deluge: Onset [WIP]
Looks incredible, really looking forward to this.
- Chief Smokey
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- Joined: Fri Jan 24, 2020 6:17 am
Tutorial/Gameplay mechanic introduction areas added
Well I thought I wouldn't have much in the way of mapping work to do now outside of adding in new actors when the time comes but after some discussion with the other devs I've added a new section to the first map that introduces the major gameplay mechanics to the player. Previously it was a case of learning stuff as you go but it was decided that the players need to be informed as soon as possible so they have plenty of time to experiment and master the skills. HUD messages will be added later.
https://cdn.discordapp.com/attachments/ ... 002106.png
https://cdn.discordapp.com/attachments/ ... 002242.png
https://cdn.discordapp.com/attachments/ ... 002252.png
https://cdn.discordapp.com/attachments/ ... 002314.png
I'd also like to say that we're still looking for someone knowledgeable with particle effects. Get in contact with me if you think you can contribute to that aspect.
https://cdn.discordapp.com/attachments/ ... 002106.png
https://cdn.discordapp.com/attachments/ ... 002242.png
https://cdn.discordapp.com/attachments/ ... 002252.png
https://cdn.discordapp.com/attachments/ ... 002314.png
I'd also like to say that we're still looking for someone knowledgeable with particle effects. Get in contact with me if you think you can contribute to that aspect.
- Chief Smokey
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- Captain J
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Re: [GZDOOM] Deluge: Onset [WIP]
Hey hey! I hardly can wait. Both detail and the design is freaking amazing. Also speaking of which, the overall style reminds me of breadbagfly's charmingly eldritch works.
... Wait, are you the same person? :O
... Wait, are you the same person? :O
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Re: [GZDOOM] Deluge: Onset [WIP]
Breadbagfly is indeed onboard the project, although since he has other work on the go I've been taking over more of his duties.Captain J wrote:Hey hey! I hardly can wait. Both detail and the design is freaking amazing. Also speaking of which, the overall style reminds me of breadbagfly's charmingly eldritch works.
... Wait, are you the same person? :O
- Chief Smokey
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- Captain J
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Re: [GZDOOM] Deluge: Onset [WIP]
Very ominous and amazing. I love the last one!! I think we could break the container and fight them by force
- Chief Smokey
- Posts: 107
- Joined: Fri Jan 24, 2020 6:17 am
Re: [GZDOOM] Deluge: Onset [WIP]
This looks awesome!