C.U.M.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
C.U.M.
Introducing - Completely Uninteresting Modification! This is basically a compilation of other mods with my own personal tweaks. The primary focus is on vanilla enhancement. This was mostly for my own use, but I think the variety of changes come together quite nicely and I felt it would be a waste not to share them. For those who are curious, yes - I asked permission to use all of this. Most of the resources are from my already-released project called "Doom with Sprinkles." I was ultimately unsatisfied with the way it turned out, so I made this instead. Please post any suggestions/complaints that you may have. Enjoy.
How to Play
Extract the archive with your favorite program (I use 7-Zip), select all extracted files (or just the ones you want to use), then drag and drop them onto gzdoom.exe. Make sure you're using an up-to-date version of GZDoom.
What's Included
- Polished_Skull.pk3: this includes modified weapons from Minigunner's Polished Skull, and modified effects/projectiles from zrrion the insect's 64k + Enhancer Mod.
- nashgore-master.pk3: this is a github build of Nash's Gore Mod that has since been taken down until the next official release. This has also been slightly customized to suit my tastes.
- pk_doom_sfx_20120224.wad: this is a slightly customized version of Perkristian's high resolution Doom sound effects pack (if I remember correctly, I just added more variations of the rocket's explosion sound).
- splash.pk3: adds splashes to some of the terrain (courtesy of Enjay).
- TiltPlusPlus v1.65.pk3: "Quake-like strafe tilting, movement tilting, turn/look tilting, underwater tilting and death tilting that all play nice with each other."
- UniversalWeaponSway.pk3: "A general mod that seeks to add momentum-based weapon swaying to any weapon in the GZDoom engine."
- SpriteShadow v1.9.pk3: "Adds shadows under monsters, like in Duke Nukem 3D. Works with all monsters and players, for any game and with any mod. Autoload ready." NOTE: will soon be irrelevant as Nash is working on incorporating this into the engine itself. In the meantime, use this.
- D1SPFX19.WAD + D2SPFX19.WAD: fixes minor sprite/offset inconsistencies for Doom 1 and Doom 2, respectively. Cannot use the Doom 2 sprite fixes if you're playing Doom 1. I believe I modified both of these to avoid graphical conflicts with "Polished_Skull.pk3."
- brightmaps_plus.pk3: adds brightmaps to monsters/textures. This isn't the most current version, but it does what it's supposed to (for now).
- fullscrn_huds.pk3: a fancy full-screen HUD with all kinds of bells and whistles. To see all the options available, navigate to Options > HUD Options > then scroll down to the bottom and select "Fullscreen Status Bar."
- doom_wide.wad: widescreen doom status bar.
- cblood.pk3: corrects blood colors for monsters WITHOUT replacing any actors! This means it should pretty much work with anything.
It doesn't matter how many files you use or in which order you choose to load them. Just drag, drop and enjoy. I probably made some mistakes while I was throwing this together for the public, so let me know if you encounter any of those.
DOWNLOAD
How to Play
Extract the archive with your favorite program (I use 7-Zip), select all extracted files (or just the ones you want to use), then drag and drop them onto gzdoom.exe. Make sure you're using an up-to-date version of GZDoom.
What's Included
- Polished_Skull.pk3: this includes modified weapons from Minigunner's Polished Skull, and modified effects/projectiles from zrrion the insect's 64k + Enhancer Mod.
- nashgore-master.pk3: this is a github build of Nash's Gore Mod that has since been taken down until the next official release. This has also been slightly customized to suit my tastes.
- pk_doom_sfx_20120224.wad: this is a slightly customized version of Perkristian's high resolution Doom sound effects pack (if I remember correctly, I just added more variations of the rocket's explosion sound).
- splash.pk3: adds splashes to some of the terrain (courtesy of Enjay).
- TiltPlusPlus v1.65.pk3: "Quake-like strafe tilting, movement tilting, turn/look tilting, underwater tilting and death tilting that all play nice with each other."
- UniversalWeaponSway.pk3: "A general mod that seeks to add momentum-based weapon swaying to any weapon in the GZDoom engine."
- SpriteShadow v1.9.pk3: "Adds shadows under monsters, like in Duke Nukem 3D. Works with all monsters and players, for any game and with any mod. Autoload ready." NOTE: will soon be irrelevant as Nash is working on incorporating this into the engine itself. In the meantime, use this.
- D1SPFX19.WAD + D2SPFX19.WAD: fixes minor sprite/offset inconsistencies for Doom 1 and Doom 2, respectively. Cannot use the Doom 2 sprite fixes if you're playing Doom 1. I believe I modified both of these to avoid graphical conflicts with "Polished_Skull.pk3."
- brightmaps_plus.pk3: adds brightmaps to monsters/textures. This isn't the most current version, but it does what it's supposed to (for now).
- fullscrn_huds.pk3: a fancy full-screen HUD with all kinds of bells and whistles. To see all the options available, navigate to Options > HUD Options > then scroll down to the bottom and select "Fullscreen Status Bar."
- doom_wide.wad: widescreen doom status bar.
- cblood.pk3: corrects blood colors for monsters WITHOUT replacing any actors! This means it should pretty much work with anything.
It doesn't matter how many files you use or in which order you choose to load them. Just drag, drop and enjoy. I probably made some mistakes while I was throwing this together for the public, so let me know if you encounter any of those.
DOWNLOAD
Last edited by MrJohnny on Mon Nov 09, 2020 6:39 am, edited 7 times in total.
- Gorec
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Re: C.U.M.
"The file you requested has been blocked for a violation of our Terms of Service"
- wildweasel
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Re: C.U.M.
Probably due to the name.Gorec wrote:"The file you requested has been blocked for a violation of our Terms of Service"
- Captain J
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Re: C.U.M.
I thought this was just a joke mod but it wasn't.
And that makes me laugh even harder
And that makes me laugh even harder
Re: C.U.M.
Updated the link with a Google Drive link instead of Mediafire. It should work now.
- Captain J
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Re: C.U.M.
Glad it works now. The name of this project is questionable, but nicely thought out because some users might want some quickest way to enhance the gameplay. Kinda like SCUMM, but much more mature and cheesy way.
Anyways i'm not really advertising here, but Metadoom Sound Skin surely fills up the non-replaced sound effects and works perfectly along with the contents of CUM... Uhhh yeah i said it.
Anyways i'm not really advertising here, but Metadoom Sound Skin surely fills up the non-replaced sound effects and works perfectly along with the contents of CUM... Uhhh yeah i said it.
- LaraTheDemonDerg
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Re: C.U.M.
bruh that thread name bruuuuuuh
- CBM
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Re: C.U.M.
speaking of duke
he liked to say
CUM! GET SOME...
he liked to say
CUM! GET SOME...
Re: C.U.M.
This will be awkward when someone asks what I've tried recently and I reply "Oh just playing around with CUM".
- NotAPortalKit
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Re: C.U.M.
I legit thought this was a shittypost mod, but was extremely satisfied with the contents of this collection! I still can't get over that this is named c.u.m. Hehe, cum.
Re: C.U.M.
Very nice little collection! Quick question, does the version of nashgore you got from github have the blood slides on the floor by chance? Like when you launch a rocket at a group of demons, their corpses slide across the ground leaving a colorful smear? I had that build myself for a while but my PC died a couple months ago and I lost my only copy of the github nashgore along with it. I really wish Nash left the last build up for download just in case of something like PC death, but I suppose that's what I get for using a dev build:)
Thanks for the compilation!
Thanks for the compilation!
Re: C.U.M.
Unfortunately no, I didn't have the chance to download that version before it was taken down. 

- YasuoProjectX
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Re: C.U.M.
even the winrar file name is "CUM" excuse me could you name it better i cant stop laughing lmao