GZDoom 4.5.0 released
Moderator: GZDoom Developers
Re: GZDoom 4.5.0 released
For some reason my antivirus has a fit with the exe file.
Re: GZDoom 4.5.0 released
FWiW, I get the generic warning from Windows:
"Windows protected your PC
Microsoft Defender SmartScreen prevented an unrecognised app from starting. Running this app might put your PC at risk.
More info"

Windows seems to flag anything that it doesn't immediately recognise as potentially unsafe. Some antivirus programs do the same. It takes them while to catch up to newly released files that are not "mainstream".
At least with the Windows thing I can press "more info" and then "Run anyway" and that solves it.
"Windows protected your PC
Microsoft Defender SmartScreen prevented an unrecognised app from starting. Running this app might put your PC at risk.
More info"

Windows seems to flag anything that it doesn't immediately recognise as potentially unsafe. Some antivirus programs do the same. It takes them while to catch up to newly released files that are not "mainstream".
At least with the Windows thing I can press "more info" and then "Run anyway" and that solves it.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49232
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom 4.5.0 released
I keep nonsense like Smartscreen disabled. Not only do I not want to let Microsoft know what I run - I also run so many "unknown" executables that it'd only get in the way.
At least this can be disabled. Apple won't allow anything on their Macs they haven't approved themselves by now.
At least this can be disabled. Apple won't allow anything on their Macs they haven't approved themselves by now.
- kevansevans
- Spotlight Team
- Posts: 435
- Joined: Tue Oct 05, 2010 12:04 am
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: GZDoom 4.5.0 released
I'm a bit curious as to why the widescreen textures weren't packed into game_support.pk3, seems a bit messy making it another optional pk3.
- Caligari87
- Admin
- Posts: 6233
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
- Contact:
Re: GZDoom 4.5.0 released
I think it's so they can be toggled at load, similar to the brightmaps and such. As of right now I don't believe there's any mechanism to selectively load or toggle lump replacements ingame. Putting them in game_support would basically make them "always on" which not everyone wants.


- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49232
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom 4.5.0 released
Precisely that. Like the lights and brightmaps they need to be optional in case some mod does not work with them present (or someone simply prefers 4:3)
Does it really matter? 11 or 12 files hardly makes a difference.
Does it really matter? 11 or 12 files hardly makes a difference.
- kevansevans
- Spotlight Team
- Posts: 435
- Joined: Tue Oct 05, 2010 12:04 am
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: GZDoom 4.5.0 released
Sorry if I made it seem like I was annoyed by this, not my intention. I just imagined something like this would make more sense as an in-game toggle is all. Thanks for the explanation!
Re: GZDoom 4.5.0 released
Option in menu to return it back please!?Graf Zahl wrote: [*]the console now uses the border flat as default background instead of the titlepic.
Yes, I like to see titlepic as console background image.
Re: GZDoom 4.5.0 released
I'm getting reports that the "Downloads" page still lists 4.4.2 as the latest version.
Re: GZDoom 4.5.0 released
Is there a way around this? The 'MAPINFO/GameInfo/TitlePage' property is now useless! Changing a texture name to 'GRNROCK' also does not work.the console now uses the border flat as default background instead of the titlepic.

Re: GZDoom 4.5.0 released
Creating a copy of the TITLEPIC called CONBACK should do it because CONBACK is still supported.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49232
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom 4.5.0 released
Nash wrote:I'm getting reports that the "Downloads" page still lists 4.4.2 as the latest version.
Yes, but the macOS and LInux versions haven't been done yet, it's just that lone Windows version right now.
Re: GZDoom 4.5.0 released
All three platforms are in place now.
Re: GZDoom 4.5.0 released
There's a reason it's called TitlePage and not ConsoleBackgroundPage...SPZ1 wrote:Is there a way around this? The 'MAPINFO/GameInfo/TitlePage' property is now useless!
That's the BorderFlat property.SPZ1 wrote:Changing a texture name to 'GRNROCK' also does not work.
And yeah for anyone who wants to see the titlescreen as a console background, you can do that by autoloading a small mod containing a TEXTURES lump with this single line:
Code: Select all
remap CONBACK TITLEPIC
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49232
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: GZDoom 4.5.0 released
Not quite. As console background it got darkened to 30%.
The change was made to ensure better readability. With unpredictable titlepics this is not possible.
The change was made to ensure better readability. With unpredictable titlepics this is not possible.