I posted these questions on Doomworld some weeks ago, but couldn't get the answer there so I ask here.
1) How to make Hexen's Arc of Death not push back enemies
In Hexen, Arc of Death (Mage's 3rd weapon) has a small pushback when the lighting hits an enemy. This sometimes causes the lighting to end prematurely when it pushes an enemy to a wall. I want to remove/reduce the pushback for this reason.
I tried to add the +NODAMAGETHRUST flag to the inherited projectile actors (i.e LightningZap, LightningFloor and LightningCeiling) but that didn't work. Removing that flag and trying with a negative ProjectileKickback value also didn't work. One thing I have noticed is that when I increase the speed of the projectiles, the lighting pushed back enemies even more. So lowering the speed could reduce the pushback. However I don't want to lower the speed.
2) How to make Hexen's frozen enemies shatter with a key (of my choosing).
In Hexen, it is annoying to be forced to switch to another weapon when I freeze enemies using frostshards. I am looking for a way to somehow make Hexen's frozen enemies shatter with a key using Decorate/ACS. Ideally I would like if the key could be same as the "use" key, but some other dedicated key could also work.
Some editing questions for Hexen's weapons
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- ReaperAA
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Re: Some editing questions for Hexen's weapons
I forgot to mention that I would ideally like to do this in Decorate/ACS, but if not then ZScript could do.
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Re: Some editing questions for Hexen's weapons
This could be solved by setting the [wiki=Actor_flags#ICESHATTER]ICESHATTER[/wiki] flag on the shard projectile actor.ReaperAA wrote:In Hexen, it is annoying to be forced to switch to another weapon when I freeze enemies using frostshards.
- ReaperAA
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Re: Some editing questions for Hexen's weapons
Thanks. This seems more or less the type of solution I was looking for.Blue Shadow wrote:This could be solved by setting the [wiki=Actor_flags#ICESHATTER]ICESHATTER[/wiki] flag on the shard projectile actor.ReaperAA wrote:In Hexen, it is annoying to be forced to switch to another weapon when I freeze enemies using frostshards.

Atleast one of my questions is answered.