quake 2 modding community
- CBM
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quake 2 modding community
is there still an active quake 2 modding community?
quake 2 and doom 2 has always been my favorite fps games
I even did a few quake 2 maps many many years ago
I am mainly looking for a quake 2 source port with md3 support...Quake2XP will not run on any of my systems,
however r1q2 "enhanced quake 2" does apparently run fine but does not support md3 models and is not maintained...
I remember there being some cool map editors for quake 2... anyone know where to get them?
I don't suppose zdoom and raze will get more siblings such as ones based on the quake series engines... aka quake, quake2, quake3...
?
quake 2 and doom 2 has always been my favorite fps games
I even did a few quake 2 maps many many years ago
I am mainly looking for a quake 2 source port with md3 support...Quake2XP will not run on any of my systems,
however r1q2 "enhanced quake 2" does apparently run fine but does not support md3 models and is not maintained...
I remember there being some cool map editors for quake 2... anyone know where to get them?
I don't suppose zdoom and raze will get more siblings such as ones based on the quake series engines... aka quake, quake2, quake3...
?
- Kinsie
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Re: quake 2 modding community
Outside of QuakeUlf, seemingly not.CBM wrote:is there still an active quake 2 modding community?
Seemingly the only other maintained Quake 2 sourceports nowadays are Yamagi Quake 2 (which is very vanilla) and Quake 2 RTX (which probably won't work on your PC). I'd love to be proven wrong, mind.CBM wrote:I am mainly looking for a quake 2 source port with md3 support...Quake2XP will not run on any of my systems,
however r1q2 "enhanced quake 2" does apparently run fine but does not support md3 models and is not maintained...
Trenchbroom is the only editor that matters.CBM wrote:I remember there being some cool map editors for quake 2... anyone know where to get them?
100% never happening.CBM wrote:I don't suppose zdoom and raze will get more siblings such as ones based on the quake series engines... aka quake, quake2, quake3...
?
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: quake 2 modding community
As much as I love Quake 2, I cannot take on another game. Hell, even right now I'd be more than happy if some other developer showed up to help with either GZDoom or Raze.
- leileilol
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Re: quake 2 modding community
Generally the Quake modding scenes have died when the engines were technologically relevant commercially as many experienced quality creators get hired in the games industry (as well as competitive corporate hosting drama hindering hobbyist scene growth), while the players embrace the custom less and just stick to dm2/q2dm1/q3dm6/q3dm17. They've never had the lasting Doom hobbyist resilience, taken for granted nowadays. At best you'll see an experienced mapper (often with games industry experience) going a little viral with something beautiful that's not compatible with most engines. At worst you'll see someone aggressively crossposting bad box maps for "retrogaming" clout.
Re: quake 2 modding community
Not realy, Quake1 its sill alive and kicken, a few days ago Sock and Bal, release an update version (1.8) of Arcane Dimensions, and some guys are creating too new episodes for the comunity, Dwell and Epochs of Enmity (already released)leileilol wrote:Generally the Quake modding scenes have died .
- CBM
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Re: quake 2 modding community
thanks for all the feedback guys
nice
what else can you tell me about the quake 1 comunity?
I reckon custom mdl files are pretty common yes?
do quake 1 have sourceports and do some of them accept md3 models?
irukanjji wrote:Not realy, Quake1 its sill alive and kicken, a few days ago Sock and Bal, release an update version (1.8) of Arcane Dimensions, and some guys are creating too new episodes for the comunity, Dwell and Epochs of Enmity (already released)leileilol wrote:Generally the Quake modding scenes have died .
nice
what else can you tell me about the quake 1 comunity?
I reckon custom mdl files are pretty common yes?
do quake 1 have sourceports and do some of them accept md3 models?
Last edited by CBM on Sat Oct 24, 2020 5:42 am, edited 1 time in total.
- CBM
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Re: quake 2 modding community
Graf Zahl wrote:As much as I love Quake 2, I cannot take on another game. Hell, even right now I'd be more than happy if some other developer showed up to help with either GZDoom or Raze.
understandable
what language do you use for raze and gzdoom and where do the projects need help?
I am fluent in c,c++,delphi/lazarus,java,vb, and a few more languages
I admit that I am very confused at the actual technical nature of most of the bugs listed under zdoom and raze atm
but then again ... I never actually messed around with gameengines in this way and I have not looked at the code for zdoom or raze at all yet
gzdoom
looks like a gcc c++ project...
following guide...
preparing for compilation...
installed github desktop...
cloning latest gzdoom source from https://github.com/coelckers/gzdoom ...
installing cmake...
Last edited by CBM on Sun Oct 25, 2020 3:00 pm, edited 3 times in total.
- CBM
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Re: quake 2 modding community
Got an error, most likely I configured something wrong...
I followed this guide (MinGW): https://zdoom.org/wiki/Compile_ZDoom_on_Windows
I selected GCC.exe as c compiler and g++ as c++ compiler
screenshot
https://drive.google.com/file/d/19Qabc1 ... sp=sharing
I followed this guide (MinGW): https://zdoom.org/wiki/Compile_ZDoom_on_Windows
I selected GCC.exe as c compiler and g++ as c++ compiler
screenshot
Spoiler:output files, incl. CMakeError.log & CMakeOutput.log
https://drive.google.com/file/d/19Qabc1 ... sp=sharing
Re: quake 2 modding community
All mods and episodes i tell above, its for Quakespasm and Quakespasm-Spike, because they can handle with bsp2 maps, and the old Darkplaces cantCBM wrote:thanks for all the feedback guys
do quake 1 have sourceports ?
- CBM
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Re: quake 2 modding community
ok, coolirukanjji wrote:All mods and episodes i tell above, its for Quakespasm and Quakespasm-Spike, because they can handle with bsp2 maps, and the old Darkplaces cantCBM wrote:thanks for all the feedback guys
do quake 1 have sourceports ?
Re: quake 2 modding community
Also RavenKeep a 3 map episode, with medieval ambient, some new monster (ravens, ghosts, dark lords) where you have to search 3 holy grails, in order to defeat the evil dark lord, its a blast of fun