[V1] Robodude Companion Mod

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Sgt. Shivers
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[V1] Robodude Companion Mod

Post by Sgt. Shivers »

Hey, there's a lot of great buddy mods coming out these days, so I thought I'd try making one of my own!
The robot is deployed from the inventory, if you hit use on it while it's active, it'll fold back up into an inventory item. If it's downed in combat, you can revive it with the use button!
The inventory item replaces the backpack at the moment.

SCREENSHOTS:
Spoiler:
Download it here!: https://drive.google.com/file/d/1yXyGxB ... sp=sharing
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Skelegant
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Re: [V1] Robodude Companion Mod

Post by Skelegant »

Nice work! The lil feller has so much personality :D
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TommyGalano5
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Re: [V1] Robodude Companion Mod

Post by TommyGalano5 »

hahaha i like this so much!!
PatCatz2004
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Re: [V1] Robodude Companion Mod

Post by PatCatz2004 »

Yo Sgt Shivers! This mod is nice, maybe give robodude some updated firepower? like idk a flamethrower or plasma shoulder cannon?
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Spaceman333
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Re: [V1] Robodude Companion Mod

Post by Spaceman333 »

Requesting a version where I get one on level start to avoid conflict with other mods that alter the backpack.
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TheGrandGumby
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Re: [V1] Robodude Companion Mod

Post by TheGrandGumby »

This is fantastic! I'm adding it to my Oblige Realm667 Mod under the "Allies" section.

https://github.com/mridlen/Oblige_Realm667
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Kinsie
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Re: [V1] Robodude Companion Mod

Post by Kinsie »

TheGrandGumby wrote:This is fantastic! I'm adding it to my Oblige Realm667 Mod under the "Allies" section.

https://github.com/mridlen/Oblige_Realm667
I like how you didn't even ask permission.
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kevansevans
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Re: [V1] Robodude Companion Mod

Post by kevansevans »

TheGrandGumby wrote:This is fantastic! I'm adding it to my Oblige Realm667 Mod under the "Allies" section
You should probably ask permission to re-purpose other people's mods like this. It's the expected etiquette and common courtesy around here to do so. Most people here are very friendly and okay with it if approached, so it never hurts to ask.
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Spaceman333
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Re: [V1] Robodude Companion Mod

Post by Spaceman333 »

Spaceman333 wrote:Requesting a version where I get one on level start to avoid conflict with other mods that alter the backpack.
welp, made one myself.

unofficial Robodude Companion Mod v1.1

Download:
EDIT: https://www.moddb.com/games/doom/downlo ... nloadsform

Changes in v1.1:
*Made the mod use a random spawner that either spawns the backpack or the robodude companion.
*You can now carry up to 4 companions in the inventory.
*You can now carry more than one companion between levels/hubs (up to 4). Previously only one was carried between level even if you have more than 1.
*Robodudes now have 500 health, instead of 200.
*Robodudes now do upgraded 5x10 damage instead of 1x7 per attack. (50dmg vs 7dmg)
Last edited by Spaceman333 on Sat Apr 03, 2021 10:06 am, edited 1 time in total.
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Captain J
 
 
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Re: [V1] Robodude Companion Mod

Post by Captain J »

Very neat and clever companion mod there! It's fast, swift, and deadly. And the transformation is nicely done!

And my feedback? Just one: make them stop for a moment when there's no enemy or just patrolling. They're quite hard to catch.
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TheGrandGumby
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Re: [V1] Robodude Companion Mod

Post by TheGrandGumby »

Well let me try this again... Can I add this to my mod? Pleaseeeee?? :wub: :wub: Literally all my mod does is place this companion in Oblige generated levels.

On another note, I think there might be a bug in this that is crashing GZDoom. It only happened with 12 or so of these androids (spawned using the ShotgunRobodude actor), and the level crashed within the first 2-3 seconds. I thought it was a fluke, so I restarted the level a few times but each time it did the same thing. Once I opened the console and typed "kill ShotgunRobodude" the crashes went away. I tried to replicate the bug by manually spawning them via the console, but it didn't crash. So I think it probably has to do with them being present when the level starts. At any rate, just an FYI if anyone else runs across some sort of weird crashing.
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Sgt. Shivers
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Re: [V1] Robodude Companion Mod

Post by Sgt. Shivers »

Spaceman333 wrote:welp, made one myself.
Cool!
TheGrandGumby wrote:Can I add this to my mod?
Sure, go for it!
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shimotsuki_yumi
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Re: [V1] Robodude Companion Mod

Post by shimotsuki_yumi »

Very useful utility mod to use on your choice of wads, plus it doesn't conflict with other gameplay addons which is very nice :D
Honestly, I've been trying to find a good companion mod that doesn't just leave you hanging for the rest of the level. Thank you for this mod!
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