Spoiler:I also noticed that my hands are really glowing around. Very neat touch!
EDIT: Oh! And one last thing. I don't hear footstep anymore so would be nice if you could implement it that can be turned on manually or something.

Spoiler:I also noticed that my hands are really glowing around. Very neat touch!

Not the creator of the WAD, but i can clarify some of those since i am a long-time HL player.Captain J wrote:Also a few more feedback:
- I picked up mp5 ammo and the weapon itself and they mention 9mm assault rifle?? I mean i did not play the mod with HD addon(hence m16 is mp5), but it says assualt rifle. Kinda weird if you think about it. I think it should be named something like Automatic Weapon.
- Spore pods spawn the spore quote often. Spore Launcher is abusive weapon if you have many of them.
- Is it me? Or Crossbow reloads super slowly? Is this not the Half-Life: Source thing?
EDIT: Extra feedback i would like to know answer about
- Bone hurting juice? It spawns along with other soda items and i found it rather deceiving. I don't know which reference it is, but it just take your good amount of health and you have to collect it for 100 item score. Classic Rivalry level of randomness, if you ask me.
- It turns out Battery item plays default item pickup sound effect. I'm sure it played its own sound.
- Since the mod replaces every single asset into HL's, are you also going to replace the environment sound effects as well? Such as elevator and button sounds.
- gzdoom-4-5-0-Windows-64bit makes the overall weapon bob animation jittery. Have you tried it?


Spoiler:
THAT's what it was! I just thought there was a weird glitch making me take fall damage randomly or something, but again it's because of Colourful Hell where they just have such a high chance of appearing and easily missed.Captain J wrote:Bone Hurting Juice

I mean placing chargers on the wall, silly! Pods do spawn at the wall randomly.ZikShadow wrote:I can't see the health/battery chargers thing working without it looking odd. The spore pods are often on ceilings and floors, places where you wouldn't normally see chargers in. Unless you mean something like Opposing Force's PCV charger, now that I can see working as a placed item. Even then I remembered that thing being huge, so I still don't know how you'd fit it in the same size as something like the spheres or armor slots.

Not sure related, but...ZikShadow wrote: Both the MP5 and the M4 in HL1 are indeed called the 9mmAR in its internals, both code and model. No reason is known for why this is a thing, though it might have something to do with how in the alpha version of HL1 itself, the hgrunts uses an assault rifle model instead of the final release's MP5. Guesswork pretty much, not this mod's fault for being accurate.
Source : https://en.wikipedia.org/wiki/Heckler_%26_Koch_MP5Heckler & Koch, encouraged by the success of the G3 automatic rifle, developed a family of small arms consisting of four types of firearms all based on a common G3 design layout and operating principle. The first type was chambered for 7.62×51mm NATO, the second for the 7.62×39mm M43 round, the third for the intermediate 5.56×45mm NATO caliber, and the fourth type for the 9×19mm Parabellum pistol cartridge. The MP5 was created within the fourth group of firearms and was initially known as the HK54.